Moves
Gen | Name | PP | Power | Accuracy | Category | Type | Effect |
---|---|---|---|---|---|---|---|
1 | Absorb | 25 | 20 | 100 | Drains half the damage done to heal the user. | ||
1 | Acid | 30 | 40 | 100 | Deals damage and has a 10% chance to lower the target's
Special Defense
| ||
1 | Acid Armor | 20 | Raises the user's
Special Defense
| ||||
1 | Agility | 30 | Raises the user's
Speed
| ||||
1 | Amnesia | 20 | Raises the user's
Special Defense
| ||||
1 | Aurora Beam | 20 | 65 | 100 | Deals damage and has a 10% chance to lower the target's
Attack
| ||
1 | Barrage | 20 | 15 | 85 | Hits 2-5 times per use. | ||
1 | Barrier | 20 | Raises the user's
Defense
| ||||
1 | Bide | 10 | User waits for two turns, then hits back for twice the damage it took. | ||||
1 | Bind | 20 | 15 | 85 | Prevents the target from fleeing and deals damage for 2-5 turns. | ||
1 | Bite | 25 | 60 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
1 | Blizzard | 5 | 110 | 70 | Deals damage and has a 10% chance to
freeze
| ||
1 | Body Slam | 15 | 85 | 100 | Deals damage and has a 30% chance to
paralyze
| ||
1 | Bone Club | 20 | 65 | 85 | Deals damage and has a 10% chance to make the target
flinch
| ||
1 | Bonemerang | 10 | 50 | 90 | Hits twice per use. | ||
1 | Bubble | 30 | 40 | 100 | Deals damage and has a 10% chance to lower the target's
Speed
| ||
1 | Bubble Beam | 20 | 65 | 100 | Deals damage and has a 10% chance to lower the target's
Speed
| ||
1 | Clamp | 15 | 35 | 85 | Prevents the target from fleeing and deals damage for 2-5 turns. | ||
1 | Comet Punch | 15 | 18 | 85 | Hits 2-5 times in one turn. | ||
1 | Confuse Ray | 10 | 100 |
Confuses
| |||
1 | Confusion | 25 | 50 | 100 | Deals damage and has a 10% chance to
confuse
| ||
1 | Constrict | 35 | 10 | 100 | Deals damage and has a 10% chance to lower the target's
Speed
| ||
1 | Conversion | 30 | User's type changes to the type of the first move in its move list. | ||||
1 | Counter | 20 | 100 | Deals twice the damage the user received from the last
Physical
| |||
1 | Crabhammer | 10 | 100 | 90 | Deals damage and has an increased chance for a
critical hit
| ||
1 | Cut | 30 | 50 | 95 | Deals damage with no additional effect. | ||
1 | Defense Curl | 40 | Raises the user's
Defense
| ||||
1 | Dig | 10 | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. | ||
1 | Disable | 20 | 100 | Disables the target's last used move for 1-8 turns. | |||
1 | Dizzy Punch | 10 | 70 | 100 | Deals damage and has a 20% chance to
confuse
| ||
1 | Double Kick | 30 | 30 | 100 | Deals damage twice per use. | ||
1 | Double Slap | 10 | 15 | 85 | Hits 2-5 times in one turn. | ||
1 | Double Team | 15 | Raises the user's evasion by one stage. | ||||
1 | Double-Edge | 15 | 120 | 100 | Deals damage and the user receives ⅓ of the damage done as recoil. | ||
1 | Dragon Rage | 10 | 100 | Always deals 40 damage. | |||
1 | Dream Eater | 15 | 100 | 100 | Only works on
sleeping
| ||
1 | Drill Peck | 20 | 80 | 100 | Deals damage with no additional effect. | ||
1 | Earthquake | 10 | 100 | 100 | Deals damage to all adjacent enemies and allies and can hit Dig users. | ||
1 | Egg Bomb | 10 | 100 | 75 | Deals damage with no additional effect. | ||
1 | Ember | 25 | 40 | 100 | Deals damage and has a 10% chance to
burn
| ||
1 | Explosion | 5 | 250 | 100 | Deals high damage and the user faints. | ||
1 | Fire Blast | 5 | 110 | 85 | Deals damage and has a 10% chance to
burn
| ||
1 | Fire Punch | 15 | 75 | 100 | Deals damage and has a 10% chance to
burn
| ||
1 | Fire Spin | 15 | 35 | 85 | Prevents the target from fleeing and deals damage for 2-5 turns. | ||
1 | Fissure | 5 | 30 | Causes a one-hit KO. | |||
1 | Flamethrower | 15 | 90 | 100 | Deals damage and has a 10% chance to
burn
| ||
1 | Flash | 20 | 100 | Lowers the target's
accuracy
| |||
1 | Fly | 15 | 90 | 95 | User flies high into the air, dodging all attacks, and deals damage on the next turn. | ||
1 | Focus Energy | 30 | Raises the user's
critical hit
| ||||
1 | Fury Attack | 20 | 15 | 85 | Hits 2-5 times per use. | ||
1 | Fury Swipes | 15 | 18 | 80 | Hits 2-5 times per use. | ||
1 | Glare | 30 | 100 |
Paralyzes
| |||
1 | Growl | 40 | 100 | Lowers the target's
Attack
| |||
1 | Growth | 20 | Raises the user's
Attack
| ||||
1 | Guillotine | 5 | 30 | Causes a one-hit KO. | |||
1 | Gust | 35 | 40 | 100 | Deals damage and can hit Pokémon in the air. | ||
1 | Harden | 30 | Raises the user's
Defense
| ||||
1 | Haze | 30 | Resets all stat stages. | ||||
1 | Headbutt | 15 | 70 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
1 | High Jump Kick | 10 | 130 | 90 | Deals damage but the user takes half the damage it would have done in recoil if it misses. | ||
1 | Horn Attack | 25 | 65 | 100 | Deals damage with no additional effect. | ||
1 | Horn Drill | 5 | 30 | Causes a one-hit KO. | |||
1 | Hydro Pump | 5 | 110 | 80 | Deals damage with no additional effect. | ||
1 | Hyper Beam | 5 | 150 | 90 | Deals damage and requires a recharge turn afterwards. | ||
1 | Hyper Fang | 15 | 80 | 90 | Deals damage and has a 10% chance to make the target
flinch
| ||
1 | Hypnosis | 20 | 60 | Puts the target to
sleep
| |||
1 | Ice Beam | 10 | 90 | 100 | Deals damage and has a 10% chance to
freeze
| ||
1 | Ice Punch | 15 | 75 | 100 | Deals damage and has a 10% chance to
freeze
| ||
1 | Jump Kick | 10 | 100 | 95 | Deals damage but the user takes half the damage it would have done in recoil if it misses. | ||
1 | Karate Chop | 25 | 50 | 100 | Has an increased chance for a
critical hit
| ||
1 | Kinesis | 15 | 80 | Lowers the target's
accuracy
| |||
1 | Leech Life | 10 | 80 | 100 | Deals damage and drains half the damage done to heal the user. | ||
1 | Leech Seed | 10 | 90 | Seeds the target, draining
HP
| |||
1 | Leer | 30 | 100 | Lowers the target's
Special Defense
| |||
1 | Lick | 30 | 30 | 100 | Deals damage and has a 30% chance to
paralyze
| ||
1 | Light Screen | 30 | Reduces damage from
Special
| ||||
1 | Lovely Kiss | 10 | 75 | Puts the target to
sleep
| |||
1 | Low Kick | 20 | 100 | Deals more damage to heavier targets, with a maximum of 120 power. | |||
1 | Meditate | 40 | Raises the user's
Attack
| ||||
1 | Mega Drain | 15 | 40 | 100 | Drains half the damage done to heal the user. | ||
1 | Mega Kick | 5 | 120 | 75 | Deals damage with no additional effect. | ||
1 | Mega Punch | 20 | 80 | 85 | Deals damage with no additional effect. | ||
1 | Metronome | 10 | Randomly selects and uses almost any move in the game. | ||||
1 | Mimic | 10 | Copies the target's last used move. | ||||
1 | Minimize | 10 | Raises the user's
Evasion
| ||||
1 | Mirror Move | 20 | Uses the target's last used move. | ||||
1 | Mist | 30 | Protects the user's stats from being changed by enemy moves for 5 turns. | ||||
1 | Night Shade | 15 | 100 | Deals damage equal to the user's level. | |||
1 | Pay Day | 20 | 40 | 100 | Deals damage and scatters money on the ground worth five times the user's level. | ||
1 | Peck | 35 | 35 | 100 | Deals damage with no additional effect. | ||
1 | Petal Dance | 10 | 120 | 100 | Hits every turn for 2-3 turns, then
confuses
| ||
1 | Pin Missile | 20 | 25 | 95 | Hits 2-5 times per use. | ||
1 | Poison Gas | 40 | 90 |
Poisons
| |||
1 | Poison Powder | 35 | 75 |
Poisons
| |||
1 | Poison Sting | 35 | 15 | 100 | Deals damage and has a 30% chance to
poison
| ||
1 | Pound | 35 | 40 | 100 | Deals damage with no additional effect. | ||
1 | Psybeam | 20 | 65 | 100 | Deals damage and has a 10% chance to
confuse
| ||
1 | Psychic | 10 | 90 | 100 | Deals damage and has a 10% chance to lower the target's
Special Defense
| ||
1 | Psywave | 15 | 100 | Deals damage between 50% and 150% of the user's level. | |||
1 | Quick Attack | 30 | 40 | 100 | Deals damage with increased priority. | ||
1 | Rage | 20 | 20 | 100 | If the user is hit after using this move, its
Attack
| ||
1 | Razor Leaf | 25 | 55 | 95 | Has an increased chance for a
critical hit
| ||
1 | Razor Wind | 10 | 80 | 100 | Deals damage and requires a turn to charge before attacking. | ||
1 | Recover | 5 | Heals the user by half its max
HP
| ||||
1 | Reflect | 20 | Reduces damage from
Physical
| ||||
1 | Rest | 5 | User
sleep
| ||||
1 | Roar | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||
1 | Rock Slide | 10 | 75 | 90 | Deals damage and has a 30% chance to make the target
flinch
| ||
1 | Rock Throw | 15 | 50 | 90 | Deals damage with no additional effect. | ||
1 | Rolling Kick | 15 | 60 | 85 | Deals damage and has a 30% chance to make the target
flinch
| ||
1 | Sand Attack | 15 | 100 | Lowers the target's
accuracy
| |||
1 | Scratch | 35 | 40 | 100 | Deals damage with no additional effect. | ||
1 | Screech | 40 | 85 | Lowers the target's
Special Defense
| |||
1 | Seismic Toss | 20 | 100 | Deals damage equal to the user's level. | |||
1 | Self-Destruct | 5 | 200 | 100 | Deals high damage and the user faints. | ||
1 | Sharpen | 30 | Raises the user's
Attack
| ||||
1 | Sing | 15 | 55 | Puts the target to
sleep
| |||
1 | Skull Bash | 10 | 130 | 100 | Deals damage and raises the user's
Defense
| ||
1 | Sky Attack | 5 | 140 | 90 | User charges for one turn before attacking. Deals damage and has a 30% chance to make the target
flinch
| ||
1 | Slam | 20 | 80 | 75 | Deals damage with no additional effect. | ||
1 | Slash | 20 | 70 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
1 | Sleep Powder | 15 | 75 | Puts the target to
sleep
| |||
1 | Sludge | 20 | 65 | 100 | Deals damage and has a 30% chance to
poison
| ||
1 | Smog | 20 | 30 | 70 | Deals damage and has a 40% chance to
poison
| ||
1 | Smokescreen | 20 | 100 | Lowers the target's
Accuracy
| |||
1 | Soft-Boiled | 5 | Heals the user by 50% its max
HP
| ||||
1 | Solar Beam | 10 | 120 | 100 | Requires a turn to charge before attacking. | ||
1 | Sonic Boom | 20 | 90 | Always deals 20 damage. | |||
1 | Spike Cannon | 15 | 20 | 100 | Hits 2-5 times per use. | ||
1 | Splash | 40 | Does nothing. | ||||
1 | Spore | 15 | 100 | Puts the target to
sleep
| |||
1 | Stomp | 20 | 65 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
1 | Strength | 15 | 80 | 100 | Deals damage with no additional effect. | ||
1 | String Shot | 40 | 95 | Lowers the target's
Speed
| |||
1 | Struggle | 1 | 50 | Deals damage and the user takes ¼ its max
HP
| |||
1 | Stun Spore | 30 | 75 |
Paralyzes
| |||
1 | Submission | 20 | 80 | 80 | Deals damage and the user receives ¼ of the damage done as recoil. | ||
1 | Substitute | 10 | Transfers ¼ of the user's max
HP
| ||||
1 | Super Fang | 10 | 90 | Deals damage equal to 50% the target's remaining
HP
| |||
1 | Supersonic | 20 | 55 | Hits every turn for 2-3 turns, then
confuses
| |||
1 | Surf | 15 | 90 | 100 | Deals damage and can hit Dive users. | ||
1 | Swift | 20 | 60 | Deals damage and never misses. | |||
1 | Swords Dance | 20 | Raises the user's
Attack
| ||||
1 | Tackle | 35 | 40 | 100 | Deals damage with no additional effect. | ||
1 | Tail Whip | 30 | 100 | Lowers the target's
Special Defense
| |||
1 | Take Down | 20 | 90 | 85 | Deals damage and the user receives ¼ of the damage done as recoil. | ||
1 | Teleport | 20 | Immediately ends wild battles. No effect otherwise. | ||||
1 | Thrash | 10 | 120 | 100 | Hits every turn for 2-3 turns, then
confuses
| ||
1 | Thunder | 10 | 110 | 70 | Deals damage and has a 30% chance% to
paralyze
| ||
1 | Thunder Punch | 15 | 75 | 100 | Deals damage and has a 10% chance to
paralyze
| ||
1 | Thunder Shock | 30 | 40 | 100 | Deals damage and has a 10% chance to
paralyze
| ||
1 | Thunder Wave | 20 | 90 |
Paralyzes
| |||
1 | Thunderbolt | 15 | 90 | 100 | Deals damage and has a 10% chance to
paralyze
| ||
1 | Toxic | 10 | 90 |
Badly poisons
| |||
1 | Transform | 10 | User becomes a copy of the target until it leaves battle. | ||||
1 | Tri Attack | 10 | 80 | 100 | |||
1 | Twineedle | 20 | 25 | 100 | Deals damage twice per use and has a 20% chance to
poison
| ||
1 | Vine Whip | 25 | 45 | 100 | Deals damage with no additional effect. | ||
1 | Vise Grip | 30 | 55 | 100 | Deals damage with no additional effect. | ||
1 | Water Gun | 25 | 40 | 100 | Deals damage with no additional effect. | ||
1 | Waterfall | 15 | 80 | 100 | Deals damage and has a 20% chance to make the target
flinch
| ||
1 | Whirlwind | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||
1 | Wing Attack | 35 | 60 | 100 | Deals damage with no additional effect. | ||
1 | Withdraw | 40 | Raises the user's
Defense
| ||||
1 | Wrap | 20 | 15 | 90 | Prevents the target from fleeing and deals damage for 2-5 turns. | ||
2 | Aeroblast | 5 | 100 | 95 | Deals damage and has an increased chance for a
critical hit
| ||
2 | Ancient Power | 5 | 60 | 100 | Deals damage and has a 10% chance to raise all of the user's
stats
| ||
2 | Attract | 15 | 100 | The target falls in love if it has the opposite gender, becoming
infatuated
| |||
2 | Baton Pass | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
2 | Beat Up | 10 | 100 | Hits once for every ally without a
major status condition. | |||
2 | Belly Drum | 10 | User pays 50% of its max
HP
| ||||
2 | Bone Rush | 10 | 25 | 90 | Hits 2-5 times per use. | ||
2 | Charm | 20 | 100 | Lowers the target's
Attack
| |||
2 | Conversion 2 | 30 | Changes the user's type to a random type either resistant or immune to the last move used against it. | ||||
2 | Cotton Spore | 40 | 100 | Lowers the target's
Speed
| |||
2 | Cross Chop | 5 | 100 | 80 | Deals damage and has an increased chance for a
critical hit
| ||
2 | Crunch | 15 | 80 | 100 | Deals damage and has a 20% chance to lower the target's
Defense
| ||
2 | Curse | 10 | |||||
2 | Destiny Bond | 5 | If the user faints this turn, the target will, too. | ||||
2 | Detect | 5 | Prevents most moves from hitting the user this turn. | ||||
2 | Dragon Breath | 20 | 60 | 100 | Deals damage and has a 30% chance to
paralyze
| ||
2 | Dynamic Punch | 5 | 100 | 50 | Deals damage and
confuses
| ||
2 | Encore | 5 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
2 | Endure | 10 | Prevents the user's
HP
| ||||
2 | Extreme Speed | 5 | 80 | 100 | Deals damage and has increased priority. | ||
2 | False Swipe | 40 | 40 | 100 | Deals damage and can not cause the target to faint. | ||
2 | Feint Attack | 20 | 60 | Deals damage and never misses. | |||
2 | Flail | 15 | 100 | Deals more damage when the user has less
HP
| |||
2 | Flame Wheel | 25 | 60 | 100 | |||
2 | Foresight | 40 | |||||
2 | Frustration | 20 | 100 | Deals damage and and its power increases as happiness decreases, up to a maximum of 102. | |||
2 | Fury Cutter | 20 | 40 | 95 | Deals damage and and its power doubles every turn this move is used in succession after the first, maxing out after 5 turns. | ||
2 | Future Sight | 10 | 120 | 100 | Hits the target two turns later. | ||
2 | Giga Drain | 10 | 75 | 100 | Deals damage and drains half the damage done to heal the user. | ||
2 | Heal Bell | 5 | Cures the entire party of
major status effects. | ||||
2 | Hidden Power | 15 | 60 | 100 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
2 | Icy Wind | 15 | 55 | 95 | Deals damage and lowers the target's
Speed
| ||
2 | Iron Tail | 15 | 100 | 75 | Deals damage and has a 30% chance to lower the target's
Defense
| ||
2 | Lock-On | 5 | Ensures that the user's next move will hit the target. | ||||
2 | Mach Punch | 30 | 40 | 100 | Deals damage and has increased priority. | ||
2 | Magnitude | 30 | 100 | Deals damage and and its power varies randomly from 10 to 150. | |||
2 | Mean Look | 5 | Prevents the target from leaving battle. | ||||
2 | Megahorn | 10 | 120 | 85 | Deals damage with no additional effect. | ||
2 | Metal Claw | 35 | 50 | 95 | Deals damage and has a 10% chance to raise the user's
Attack
| ||
2 | Milk Drink | 5 | Heals the user by 50% of its max
HP
| ||||
2 | Mind Reader | 5 | Ensures that the user's next move will hit the target. | ||||
2 | Mirror Coat | 20 | 100 | Deals twice the damage the user received from the last
Special
| |||
2 | Moonlight | 5 | Heals the user by up to half its max
HP
| ||||
2 | Morning Sun | 5 | Heals the user by up to half its max
HP
| ||||
2 | Mud-Slap | 10 | 20 | 100 | Deals damage and lowers the target's
accuracy
| ||
2 | Nightmare | 15 | 100 | ||||
2 | Octazooka | 10 | 65 | 85 | Deals damage and has a 50% chance to lower the target's
accuracy
| ||
2 | Outrage | 10 | 120 | 100 | Hits every turn for 2-3 turns, then
confuses
| ||
2 | Pain Split | 20 | Sets the user's and targets's
HP
| ||||
2 | Perish Song | 5 | All Pokémon faint after 3 turns. | ||||
2 | Powder Snow | 25 | 40 | 100 | Deals damage and has a 10% chance to
freeze
| ||
2 | Present | 15 | 90 | Randomly deals damage with power from 40 to 120 or heals the target for ¼ of its maximum
HP
| |||
2 | Protect | 10 | Prevents most moves from hitting the user this turn. | ||||
2 | Psych Up | 10 | Copies the target's stat stages. | ||||
2 | Pursuit | 20 | 40 | 100 | Deals damage and has double power against, and can hit, Pokémon attempting to switch out. | ||
2 | Rain Dance | 5 | Changes the weather to
rain
| ||||
2 | Rapid Spin | 40 | 50 | 100 | Frees the user from binding moves, removes Leech Seed and blows away Spikes. | ||
2 | Return | 20 | 100 | Deals damage and its power increases with happiness, up to a maximum of 102. | |||
2 | Reversal | 15 | 100 | Deals more damage when the user has less
HP
| |||
2 | Rock Smash | 15 | 40 | 100 | Deals damage and has a 50% chance to lower the target's
Defense
| ||
2 | Rollout | 20 | 30 | 90 | Deals damage and its power doubles every turn this move is used in succession after the first, resetting after 5 turns. | ||
2 | Sacred Fire | 5 | 100 | 95 | |||
2 | Safeguard | 25 | Protects the user's field from major status ailments and
confusion
| ||||
2 | Sandstorm | 10 | Changes the weather to a
sandstorm
| ||||
2 | Scary Face | 10 | 100 | Lowers the target's
Speed
| |||
2 | Shadow Ball | 15 | 80 | 100 | Deals damage and has a 20% chance to lower the target's
Special Defense
| ||
2 | Sketch | 1 | Permanently becomes the target's last used move. | ||||
2 | Sleep Talk | 10 | Randomly uses one of the user's other three moves. Only works if the user is
sleeping
| ||||
2 | Sludge Bomb | 10 | 90 | 100 | Deals damage and has a 30% chance to
poison
| ||
2 | Snore | 15 | 50 | 100 | |||
2 | Spark | 20 | 65 | 100 | Deals damage and has a 30% chance to
paralyze
| ||
2 | Spider Web | 10 | Prevents the target from leaving battle. | ||||
2 | Spikes | 20 | Scatters Spikes, damaging enemy Pokémon that switch in. | ||||
2 | Spite | 10 | 100 | Lowers the PP of the target's last used move by 4. | |||
2 | Steel Wing | 25 | 70 | 90 | Deals damage and has a 10% chance to raise the user's
Defense
| ||
2 | Sunny Day | 5 | Changes the weather to
harsh sunlight
| ||||
2 | Swagger | 15 | 85 | Raises the target's
Attack
| |||
2 | Sweet Kiss | 10 | 75 |
Confuses
| |||
2 | Sweet Scent | 20 | 100 | Lowers the target's
Evasion
| |||
2 | Synthesis | 5 | Heals the user by up to half its max
HP
| ||||
2 | Thief | 25 | 60 | 100 | Takes the target's item. | ||
2 | Triple Kick | 10 | 10 | 90 | Hits three times, increasing power by 100% with each successful hit. | ||
2 | Twister | 20 | 40 | 100 | Deals damage and has a 20% chance to make the target
flinch
| ||
2 | Vital Throw | 10 | 70 | Deals damage and never misses. | |||
2 | Whirlpool | 15 | 35 | 85 | Prevents the target from leaving battle and deals ¹⁄₁₆ its max
HP
| ||
2 | Zap Cannon | 5 | 120 | 50 | Deals damage and
paralyzes
| ||
3 | Aerial Ace | 20 | 60 | Deals damage and never misses. | |||
3 | Air Cutter | 25 | 60 | 95 | Deals damage and has an increased chance for a
critical hit
| ||
3 | Arm Thrust | 20 | 15 | 100 | Hits 2-5 times per use. | ||
3 | Aromatherapy | 5 | Cures the entire party of
major status effects. | ||||
3 | Assist | 20 | Randomly selects and uses one of the moves of the trainer's other Pokémon. | ||||
3 | Astonish | 15 | 30 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
3 | Blast Burn | 5 | 150 | 90 | Deals damage but requires a recharge turn afterwards. | ||
3 | Blaze Kick | 10 | 85 | 90 | Deals damage and has an increased chance for a
critical hit
| ||
3 | Block | 5 | Prevents the target from leaving battle. | ||||
3 | Bounce | 5 | 85 | 85 | User bounces high into the air, dodging all attacks, and hits next turn. | ||
3 | Brick Break | 15 | 75 | 100 | Deals damage and removes Reflect and Light Screen from the field. | ||
3 | Bulk Up | 20 | Raises the user's
Attack
| ||||
3 | Bullet Seed | 30 | 25 | 100 | Hits 2-5 times per use. | ||
3 | Calm Mind | 20 | Raises the user's
Special Attack
| ||||
3 | Camouflage | 20 | User's type changes to match the terrain. | ||||
3 | Charge | 20 | Raises the user's
Special Defense
| ||||
3 | Cosmic Power | 20 | Raises the user's
Special Defense
| ||||
3 | Covet | 25 | 60 | 100 | Takes the target's item. | ||
3 | Crush Claw | 10 | 75 | 95 | Deals damage and has a 50% chance to lower the target's
Defense
| ||
3 | Dive | 10 | 80 | 100 | User dives underwater, dodging all attacks, and hits next turn. | ||
3 | Doom Desire | 5 | 140 | 100 | Hits the target two turns later. | ||
3 | Dragon Claw | 15 | 80 | 100 | Deals damage with no additional effect. | ||
3 | Dragon Dance | 20 | Raises the user's
Attack
| ||||
3 | Endeavor | 5 | 100 | Lowers the target's
HP
| |||
3 | Eruption | 5 | 150 | 100 | Deals more damage when the user has more
HP
| ||
3 | Extrasensory | 20 | 80 | 100 | Deals damage and has a 10% chance to make the target
flinch
| ||
3 | Facade | 20 | 70 | 100 | |||
3 | Fake Out | 10 | 40 | 100 | Can only be used as the first move after the user enters battle. Deals damage and causes the target to
flinch
| ||
3 | Fake Tears | 20 | 100 | Lowers the target's
Special Defense
| |||
3 | Feather Dance | 15 | 100 | Lowers the target's
Attack
| |||
3 | Flatter | 15 | 100 | Raises the target's
Special Attack
| |||
3 | Focus Punch | 20 | 150 | 100 | Deals damage and if the user takes damage before attacking, the attack is cancelled. | ||
3 | Follow Me | 20 | Redirects the target's single-target effects to the user for this turn. | ||||
3 | Frenzy Plant | 5 | 150 | 90 | Deals damage but requires a recharge turn afterwards. | ||
3 | Grass Whistle | 15 | 55 | Puts the target to
sleep
| |||
3 | Grudge | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | ||||
3 | Hail | 10 | Changes the weather to a hailstorm for 5 turns. | ||||
3 | Heat Wave | 10 | 95 | 90 | Deals damage and has a 10% chance to
burn
| ||
3 | Helping Hand | 20 | Ally's next move deals 50% more damage. | ||||
3 | Howl | 40 | Raises the user's
Attack
| ||||
3 | Hydro Cannon | 5 | 150 | 90 | Deals damage but requires a recharge turn afterwards. | ||
3 | Hyper Voice | 10 | 90 | 100 | Deals damage with no additional effect. | ||
3 | Ice Ball | 20 | 30 | 90 | Deals damage and its power doubles every turn this move is used in succession after the first, resetting after 5 turns. | ||
3 | Icicle Spear | 30 | 25 | 100 | Hits 2-5 times per use. | ||
3 | Imprison | 10 | Prevents the target from using any moves that the user also knows. | ||||
3 | Ingrain | 20 | Prevents the user from leaving battle. User regains ¹⁄₁₆ of its max
HP
| ||||
3 | Iron Defense | 15 | Raises the user's
Defense
| ||||
3 | Knock Off | 20 | 65 | 100 | Target drops its held item. | ||
3 | Leaf Blade | 15 | 90 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
3 | Luster Purge | 5 | 95 | 100 | Deals damage and has a 50% chance to lower the target's
Special Defense
| ||
3 | Magic Coat | 15 | Reflects back the first
Status
| ||||
3 | Magical Leaf | 20 | 60 | Deals damage and never misses. | |||
3 | Memento | 10 | 100 | Lowers the target's
Attack
| |||
3 | Metal Sound | 40 | 85 | Lowers the target's
Special Defense
| |||
3 | Meteor Mash | 10 | 90 | 90 | Deals damage and has a 20% chance to raise the user's
Attack
| ||
3 | Mist Ball | 5 | 95 | 100 | Deals damage and has a 50% chance to lower the target's
Special Attack
| ||
3 | Mud Shot | 15 | 55 | 95 | Deals damage and lowers the target's
Speed
| ||
3 | Mud Sport | 15 | Reduces the power of all
| ||||
3 | Muddy Water | 10 | 90 | 85 | Deals damage and has a 30% chance to lower the target's
accuracy
| ||
3 | Nature Power | 20 | Uses a move which depends upon the terrain. | ||||
3 | Needle Arm | 15 | 60 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
3 | Odor Sleuth | 40 | |||||
3 | Overheat | 5 | 130 | 90 | Deals damage and but then lowers the user's
Special Attack
| ||
3 | Poison Fang | 15 | 50 | 100 | Deals damage and has a 50% chance to
badly poison
| ||
3 | Poison Tail | 25 | 50 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
3 | Psycho Boost | 5 | 140 | 90 | Deals damage but then lowers the user's
Special Attack
| ||
3 | Recycle | 10 | User recovers the item it last used up. | ||||
3 | Refresh | 20 | |||||
3 | Revenge | 10 | 60 | 100 | Deals double damage if the user takes damage before attacking this turn. | ||
3 | Rock Blast | 10 | 25 | 90 | Hits 2-5 times per use. | ||
3 | Rock Tomb | 15 | 60 | 95 | Deals damage and lowers the target's
Speed
| ||
3 | Role Play | 10 | Copies the target's ability. | ||||
3 | Sand Tomb | 15 | 35 | 85 | Prevents the target from fleeing and deals damage for 2-5 turns. | ||
3 | Secret Power | 20 | 70 | 100 | Deals damage and has a 30% chance to inflict a status effect which depends upon the terrain. | ||
3 | Shadow Blast | 80 | 100 | Deals damage and has an increased chance for a
critical hit
| |||
3 | Shadow Blitz | 40 | 100 | Deals damage with no additional effect. | |||
3 | Shadow Bolt | 75 | 100 | Deals damage and has a 10% chance to
paralyze
| |||
3 | Shadow Break | 75 | 100 | Deals damage with no additional effect. | |||
3 | Shadow Chill | 75 | 100 | Deals damage and has a 10% chance to
freeze
| |||
3 | Shadow Down | 100 | Lowers the target's
Defense
| ||||
3 | Shadow End | 120 | 60 | Deals damage and the user receives ½ its maximum
HP
| |||
3 | Shadow Fire | 75 | 100 | Deals damage and has a 10% chance to
burn
| |||
3 | Shadow Half | 100 | Halves the remaining
HP
| ||||
3 | Shadow Hold | 80 | Prevents the user and target from leaving the battle. | ||||
3 | Shadow Mist | 100 | Lowers the target's
evasion
| ||||
3 | Shadow Panic | 60 |
Confuses
| ||||
3 | Shadow Punch | 20 | 60 | Deals damage and never misses. | |||
3 | Shadow Rave | 70 | 100 | Deals damage with no additional effect. | |||
3 | Shadow Rush | 55 | 100 | Deals damage and has an increased chance for a
critical hit
| |||
3 | Shadow Shed | 100 | |||||
3 | Shadow Sky | 100 | Changes the
weather
| ||||
3 | Shadow Storm | 95 | 100 | Deals damage with no additional effect. | |||
3 | Shadow Wave | 50 | 100 | Deals damage with no additional effect. | |||
3 | Sheer Cold | 5 | 30 | Causes a one-hit KO. | |||
3 | Shock Wave | 20 | 60 | Deals damage and never misses. | |||
3 | Signal Beam | 15 | 75 | 100 | Deals damage and has a 10% chance to
confuse
| ||
3 | Silver Wind | 5 | 60 | 100 | Deals damage and has a 10% chance to raise all of the user's
stats
| ||
3 | Skill Swap | 10 | User and target swap abilities. | ||||
3 | Sky Uppercut | 15 | 85 | 90 | |||
3 | Slack Off | 5 | Heals the user by 50% of its maximum
HP
| ||||
3 | Smelling Salts | 10 | 70 | 100 | |||
3 | Snatch | 10 | Steals the target's move, if it's self-targeted. | ||||
3 | Spit Up | 10 | 100 | Power is 100 times the amount of energy Stockpiled. | |||
3 | Stockpile | 20 | |||||
3 | Superpower | 5 | 120 | 100 | Deals damage and then lowers the user's
Attack
| ||
3 | Swallow | 10 | Recovers ¼
HP
| ||||
3 | Tail Glow | 20 | Raises the user's
Special Attack
| ||||
3 | Taunt | 20 | 100 | For the next few turns, the target can only use damaging moves. | |||
3 | Teeter Dance | 20 | 100 |
Confuses
| |||
3 | Tickle | 20 | 100 | Lowers the target's
Attack
| |||
3 | Torment | 15 | 100 | Prevents the target from using the same move twice in a row. | |||
3 | Trick | 10 | 100 | User and target swap items. | |||
3 | Uproar | 10 | 90 | 100 | Deals damage for 3 turns. Pokémon cannot fall
asleep
| ||
3 | Volt Tackle | 15 | 120 | 100 | Deals damage and the user takes ⅓ the damage done as recoil. Has a 10% chance to
paralyze
| ||
3 | Water Pulse | 20 | 60 | 100 | Deals damage and has a 20% chance to
confuse
| ||
3 | Water Sport | 15 | Reduces the power of all
| ||||
3 | Water Spout | 5 | 150 | 100 | Deals more damage when the user has more
HP
| ||
3 | Weather Ball | 10 | 50 | 100 | Deals damage and and its type changes corresponding to a
weather
| ||
3 | Will-O-Wisp | 15 | 85 |
Burns
| |||
3 | Wish | 10 | User will recover 50% of its maximum
HP
| ||||
3 | Yawn | 10 | Target
sleeps
| ||||
4 | Acupressure | 30 | Raises one of a friendly Pokémon's
stats
| ||||
4 | Air Slash | 15 | 75 | 95 | Deals damage and has a 30% chance to make the target
flinch
| ||
4 | Aqua Jet | 20 | 40 | 100 | Deals damage and has increased priority. | ||
4 | Aqua Ring | 20 | Restores ¹⁄₁₆ of the user's max
HP
| ||||
4 | Aqua Tail | 10 | 90 | 90 | Deals damage with no additional effect. | ||
4 | Assurance | 10 | 60 | 100 | Deals damage and its power is doubled if the target has already received damage this turn. | ||
4 | Attack Order | 15 | 90 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
4 | Aura Sphere | 20 | 80 | Deals damage and never misses. | |||
4 | Avalanche | 10 | 60 | 100 | Deals double damage if the user takes damage before attacking this turn. | ||
4 | Brave Bird | 15 | 120 | 100 | Deals damage and the user receives ⅓ of the damage done as recoil. | ||
4 | Brine | 10 | 65 | 100 | Deals damage and has double power against Pokémon that have less than half their max
HP
| ||
4 | Bug Bite | 20 | 60 | 100 | Deals damage and if target has a berry, deals double damage and uses the berry. | ||
4 | Bug Buzz | 10 | 90 | 100 | Deals damage and has a 10% chance to lower the target's
Special Defense
| ||
4 | Bullet Punch | 30 | 40 | 100 | Deals damage with no additional effect. | ||
4 | Captivate | 20 | 100 | Lowers the target's
Special Attack
| |||
4 | Charge Beam | 10 | 50 | 90 | Deals damage and has a 70% chance to raise the user's
Special Attack
| ||
4 | Chatter | 20 | 65 | 100 | Deals damage and has a higher chance to
confuse
| ||
4 | Close Combat | 5 | 120 | 100 | Deals damage and then lowers the user's
Defense
| ||
4 | Copycat | 20 | Uses the target's last used move. | ||||
4 | Cross Poison | 20 | 70 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
4 | Crush Grip | 5 | 100 | Deals damage and its power increases against targets with more
HP
| |||
4 | Dark Pulse | 15 | 80 | 100 | Deals damage and has a 20% chance to make the target
flinch
| ||
4 | Dark Void | 10 | 50 | Puts the target to
sleep
| |||
4 | Defend Order | 10 | Raises the user's
Special Defense
| ||||
4 | Defog | 15 | Lowers the target's
evasion
| ||||
4 | Discharge | 15 | 80 | 100 | Deals damage and has a 30% chance to
paralyze
| ||
4 | Double Hit | 10 | 35 | 90 | Hits twice per use. | ||
4 | Draco Meteor | 5 | 130 | 90 | Deals damage and then lowers the user's
Special Attack
| ||
4 | Dragon Pulse | 10 | 85 | 100 | Deals damage with no additional effect. | ||
4 | Dragon Rush | 10 | 100 | 75 | Deals damage and has a 20% chance to make the target
flinch
| ||
4 | Drain Punch | 10 | 75 | 100 | Deals damage and drains 50% of the damage done to heal the user. | ||
4 | Earth Power | 10 | 90 | 100 | Deals damage and has a 10% chance to lower the target's
Special Defense
| ||
4 | Embargo | 15 | 100 | Target cannot use held items. | |||
4 | Energy Ball | 10 | 90 | 100 | Deals damage and has a 10% chance to lower the target's
Special Defense
| ||
4 | Feint | 10 | 30 | 100 | |||
4 | Fire Fang | 15 | 65 | 95 | |||
4 | Flare Blitz | 15 | 120 | 100 | Deals damage and the user takes ⅓ of the damage done as recoil. Has a 10% chance to
burn
| ||
4 | Flash Cannon | 10 | 80 | 100 | Deals damage and has a 10% chance to lower the target's
Special Defense
| ||
4 | Fling | 10 | 100 | Deals damage and throws held item at the target. The power depends on the item. | |||
4 | Focus Blast | 5 | 120 | 70 | Deals damage and has a 10% chance to lower the target's
Special Defense
| ||
4 | Force Palm | 10 | 60 | 100 | Deals damage and has a 30% chance to
paralyze
| ||
4 | Gastro Acid | 10 | 100 | Nullifies target's ability until it leaves battle. | |||
4 | Giga Impact | 5 | 150 | 90 | Deals damage but requires a recharge turn afterwards. | ||
4 | Grass Knot | 20 | 100 | Deals more damage to heavier targets, with a maximum of 120 power. | |||
4 | Gravity | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||||
4 | Guard Swap | 10 | User swaps
Defense
| ||||
4 | Gunk Shot | 5 | 120 | 80 | Deals damage and has a 30% chance to
poison
| ||
4 | Gyro Ball | 5 | 100 | Deals damage and its power is raised when the user has lower
Speed
| |||
4 | Hammer Arm | 10 | 100 | 90 | Deals damage and lowers user's
Speed
| ||
4 | Head Smash | 5 | 150 | 80 | Deals damage and the user receives ½ of the damage done as recoil. | ||
4 | Heal Block | 15 | 100 | Prevents target from restoring its
HP
| |||
4 | Heal Order | 10 | Heals the user by 50% of its maximum
HP
| ||||
4 | Healing Wish | 10 | User faints. Its replacement has its
HP
| ||||
4 | Heart Swap | 10 | User and target swap
stat
| ||||
4 | Ice Fang | 15 | 65 | 95 | |||
4 | Ice Shard | 30 | 40 | 100 | Deals damage and has increased priority. | ||
4 | Iron Head | 15 | 80 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
4 | Judgment | 10 | 100 | 100 | Deals damage and changes its type to match the held plate item. | ||
4 | Last Resort | 5 | 140 | 100 | Deals damage and can only be used after all of the user's other moves have been used. | ||
4 | Lava Plume | 15 | 80 | 100 | Deals damage and has a 30% chance to
burn
| ||
4 | Leaf Storm | 5 | 130 | 90 | Deals damage and then lowers the user's
Special Attack
| ||
4 | Lucky Chant | 30 | Prevents the target from scoring critical hits for five turns. | ||||
4 | Lunar Dance | 10 | User faints, and its replacement is fully healed. | ||||
4 | Magma Storm | 5 | 100 | 75 | Prevents the target from fleeing and deals damage for 2-5 turns. | ||
4 | Magnet Bomb | 20 | 60 | Deals damage and never misses. | |||
4 | Magnet Rise | 10 | User is immune to
| ||||
4 | Me First | 20 | Uses the target's move against it before it attacks with 50% increased power. | ||||
4 | Metal Burst | 10 | 100 | Strikes back at the last Pokémon to hit the user this turn with 150% the damage. | |||
4 | Miracle Eye | 40 | |||||
4 | Mirror Shot | 10 | 65 | 85 | Deals damage and has a 30% chance to lower the target's
accuracy
| ||
4 | Mud Bomb | 10 | 65 | 85 | Deals damage and has a 30% chance to lower the target's
accuracy
| ||
4 | Nasty Plot | 20 | Raises the user's
Special Attack
| ||||
4 | Natural Gift | 15 | 100 | Deals damage and its power and type depend on the held berry. | |||
4 | Night Slash | 15 | 70 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
4 | Ominous Wind | 5 | 60 | 100 | Deals damage and has a 10% chance to raise all of the user's
stats
| ||
4 | Payback | 10 | 50 | 100 | Deals damage and its power is doubled if the target has already moved this turn. | ||
4 | Pluck | 20 | 60 | 100 | Deals damage and if target has a berry, deals double damage and uses the berry. | ||
4 | Poison Jab | 20 | 80 | 100 | Deals damage and has a 30% chance to
poison
| ||
4 | Power Gem | 20 | 80 | 100 | Deals damage with no additional effect. | ||
4 | Power Swap | 10 | User swaps
Attack
| ||||
4 | Power Trick | 10 | User swaps
Attack
| ||||
4 | Power Whip | 10 | 120 | 85 | Deals damage with no additional effect. | ||
4 | Psycho Cut | 20 | 70 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
4 | Psycho Shift | 10 | 100 | Transfers the user's
major status effect to the target. | |||
4 | Punishment | 5 | 100 | Deals damage and its power increases against targets with more raised stats, up to a maximum of 200. | |||
4 | Roar of Time | 5 | 150 | 90 | Deals damage but requires a recharge turn afterwards. | ||
4 | Rock Climb | 20 | 90 | 85 | Deals damage and has a 20% chance to
confuse
| ||
4 | Rock Polish | 20 | Raises the user's
Speed
| ||||
4 | Rock Wrecker | 5 | 150 | 90 | Deals damage but requires a recharge turn afterwards. | ||
4 | Roost | 5 | Heals the user by 50% of its maximum
HP
| ||||
4 | Seed Bomb | 15 | 80 | 100 | Deals damage with no additional effect. | ||
4 | Seed Flare | 5 | 120 | 85 | Deals damage and has a 40% chance to lower the target's
Special Defense
| ||
4 | Shadow Claw | 15 | 70 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
4 | Shadow Force | 5 | 120 | 100 | |||
4 | Shadow Sneak | 30 | 40 | 100 | Deals damage and has increased priority. | ||
4 | Spacial Rend | 5 | 100 | 95 | Deals damage and has an increased chance for a
critical hit
| ||
4 | Stealth Rock | 20 | Lays a trap and causes damage when enemy Pokémon switch in. | ||||
4 | Stone Edge | 5 | 100 | 80 | Deals damage and has an increased chance for a
critical hit
| ||
4 | Sucker Punch | 5 | 70 | 100 | Deals damage and only works if the target is about to use a damaging move. | ||
4 | Switcheroo | 10 | 100 | User and target swap items. | |||
4 | Tailwind | 15 | Friendly Pokémon have doubled
Speed
| ||||
4 | Thunder Fang | 15 | 65 | 95 | |||
4 | Toxic Spikes | 20 | Scatters poisoned spikes,
poisoning
| ||||
4 | Trick Room | 5 | For 5 turns, slower Pokémon will move before faster Pokémon. | ||||
4 | Trump Card | 5 | Deals damage and its power increases when this move has less PP, up to a maximum of 200. | ||||
4 | U-turn | 20 | 70 | 100 | Deals damage and the user must switch out after attacking. | ||
4 | Vacuum Wave | 30 | 40 | 100 | Deals damage and has increased priority. | ||
4 | Wake-Up Slap | 10 | 70 | 100 | Deals damage and if the target is
asleep
| ||
4 | Wood Hammer | 15 | 120 | 100 | Deals damage and the user receives ⅓ of the damage done as recoil. | ||
4 | Worry Seed | 10 | 100 | Changes the target's ability to Insomnia. | |||
4 | Wring Out | 5 | 100 | Deals damage and its power increases against targets with more
HP
| |||
4 | X-Scissor | 15 | 80 | 100 | Deals damage with no additional effect. | ||
4 | Zen Headbutt | 15 | 80 | 90 | Deals damage and has a 20% chance to make the target
flinch
| ||
5 | Acid Spray | 20 | 40 | 100 | Deals damage and lowers the target's
Special Defense
| ||
5 | Acrobatics | 15 | 55 | 100 | Deals damage and has double power if the user has no held item. | ||
5 | After You | 15 | Makes the target act next this turn. | ||||
5 | Ally Switch | 15 | User switches places with the friendly Pokémon opposite it. | ||||
5 | Autotomize | 15 | Raises the user's
Speed
| ||||
5 | Bestow | 15 | Gives the user's held item to the target. | ||||
5 | Blue Flare | 5 | 130 | 85 | Deals damage and has a 20% chance to
burn
| ||
5 | Bolt Strike | 5 | 130 | 85 | Deals damage and has a 20% chance to
paralyze
| ||
5 | Bulldoze | 20 | 60 | 100 | Deals damage and lowers the target's
Speed
| ||
5 | Chip Away | 20 | 70 | 100 | Deals damage and ignores the target's
stat
| ||
5 | Circle Throw | 10 | 60 | 90 | Deals damage and ends wild battles. Forces trainers to switch Pokémon. | ||
5 | Clear Smog | 15 | 50 | Removes all of the target's
stat
| |||
5 | Coil | 20 | Raises the user's
Attack
| ||||
5 | Cotton Guard | 10 | Raises the user's
Special Defense
| ||||
5 | Dragon Tail | 10 | 60 | 90 | Deals damage and forces trainers to switch Pokémon. | ||
5 | Drill Run | 10 | 80 | 95 | Deals damage and has an increased chance for a
critical hit
| ||
5 | Dual Chop | 15 | 40 | 90 | Hits twice per use. | ||
5 | Echoed Voice | 15 | 40 | 100 | Deals damage and its power increases by 100% for each consecutive use by any ally Pokémon, to a maximum of 200. | ||
5 | Electro Ball | 10 | 100 | Deals damage and its power is higher when the user has greater
Speed
| |||
5 | Electroweb | 15 | 55 | 95 | Deals damage and lowers the target's
Speed
| ||
5 | Entrainment | 15 | 100 | Copies the user's ability onto the target. | |||
5 | Fiery Dance | 10 | 80 | 100 | Deals damage and has a 50% chance to raise the user's
Special Attack
| ||
5 | Final Gambit | 5 | 100 | Deals damage equal to the user's remaining
HP
| |||
5 | Fire Pledge | 10 | 80 | 100 | Deals damage and combines with other Pledge moves for a new effect. | ||
5 | Flame Burst | 15 | 70 | 100 | Deals splash damage to Pokémon next to the target. | ||
5 | Flame Charge | 20 | 50 | 100 | Deals damage and raises the user's
Speed
| ||
5 | Foul Play | 15 | 95 | 100 | Deals damage and calculates damage with the target's
Attack
| ||
5 | Freeze Shock | 5 | 140 | 90 | Deals damage and requires a turn to charge before attacking. Has a 30% chance to
paralyze
| ||
5 | Frost Breath | 10 | 60 | 90 | Deals damage and always lands a
critical hit
| ||
5 | Fusion Bolt | 5 | 100 | 100 | Deals damage and its power is doubled when another Pokémon used Fusion Flare. | ||
5 | Fusion Flare | 5 | 100 | 100 | Deals damage and its power is doubled when another Pokémon used Fusion Bolt. | ||
5 | Gear Grind | 15 | 50 | 85 | Hits twice per use. | ||
5 | Glaciate | 10 | 65 | 95 | Deals damage and lowers the target's
Speed
| ||
5 | Grass Pledge | 10 | 80 | 100 | Deals damage and combines with other Pledge moves for a new effect. | ||
5 | Guard Split | 10 | Averages
Defense
| ||||
5 | Head Charge | 15 | 120 | 100 | Deals damage and the user receives ¼ of the damage done as recoil. | ||
5 | Heal Pulse | 10 | Heals the target by 50% its maximum
HP
| ||||
5 | Heart Stamp | 25 | 60 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
5 | Heat Crash | 10 | 100 | Deals damage and its power is higher when the user weighs more than the target, up to a maximum of 120. | |||
5 | Heavy Slam | 10 | 100 | Deals damage and and its power is higher when the user weighs more than the target, up to a maximum of 120. | |||
5 | Hex | 10 | 65 | 100 | Deals damage and has double power if the target has a
major status effect. | ||
5 | Hone Claws | 15 | Raises the user's
Attack
| ||||
5 | Horn Leech | 10 | 75 | 100 | Deals damage and drains half the damage done to heal the user. | ||
5 | Hurricane | 10 | 110 | 70 | Deals damage and has a 30% chance to
confuse
| ||
5 | Ice Burn | 5 | 140 | 90 | Deals damage and requires a turn to charge before attacking. Has a 30% chance to
burn
| ||
5 | Icicle Crash | 10 | 85 | 90 | Deals damage and has a 30% chance to make the target
flinch
| ||
5 | Incinerate | 15 | 60 | 100 | Deals damage and destroys the target's held berry. | ||
5 | Inferno | 5 | 100 | 50 | Deals damage and
burns
| ||
5 | Leaf Tornado | 10 | 65 | 90 | Deals damage and has a 50% chance to lower the target's
accuracy
| ||
5 | Low Sweep | 20 | 65 | 100 | Deals damage and lowers the target's
Speed
| ||
5 | Magic Room | 10 | Negates held items for five turns. | ||||
5 | Night Daze | 10 | 85 | 95 | Deals damage and has a 40% chance to lower the target's
accuracy
| ||
5 | Power Split | 10 | Averages
Attack
| ||||
5 | Psyshock | 10 | 80 | 100 | Deals damage based on the target's
Defense
| ||
5 | Psystrike | 10 | 100 | 100 | Deals damage based on the target's
Defense
| ||
5 | Quash | 15 | 100 | Makes the target act last this turn. | |||
5 | Quick Guard | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||||
5 | Quiver Dance | 20 | Raises the user's
Special Attack
| ||||
5 | Rage Powder | 20 | Redirects the target's single-target effects to the user for this turn. | ||||
5 | Razor Shell | 10 | 75 | 95 | Deals damage and has a 50% chance to lower the target's
Special Defense
| ||
5 | Reflect Type | 15 | User becomes the target's type. | ||||
5 | Relic Song | 10 | 75 | 100 | Deals damage and has a 10% chance to put the target to
sleep
| ||
5 | Retaliate | 5 | 70 | 100 | Deals damage and has double power if a friendly Pokémon fainted last turn. | ||
5 | Round | 15 | 60 | 100 | Deals damage and has double power if it's used more than once per turn. | ||
5 | Sacred Sword | 15 | 90 | 100 | Deals damage and ignores the target's
Defense
| ||
5 | Scald | 15 | 80 | 100 | Deals damage and has a 30% chance to
burn
| ||
5 | Searing Shot | 5 | 100 | 100 | Deals damage and has a 30% chance to
burn
| ||
5 | Secret Sword | 10 | 85 | 100 | Deals damage based on the target's
Defense
| ||
5 | Shell Smash | 15 | Raises user's
Attack
| ||||
5 | Shift Gear | 10 | Raises the user's
Attack
| ||||
5 | Simple Beam | 15 | 100 | Changes the target's ability to Simple. | |||
5 | Sky Drop | 10 | 60 | 100 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | ||
5 | Sludge Wave | 10 | 95 | 100 | Deals damage and has a 10% chance to
poison
| ||
5 | Smack Down | 15 | 50 | 100 | Deals damage and removes any immunity to
| ||
5 | Snarl | 15 | 55 | 95 | Deals damage and lowers the target's
Special Attack
| ||
5 | Soak | 20 | 100 | Changes the target's type to
| |||
5 | Steamroller | 20 | 65 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
5 | Stored Power | 10 | 20 | 100 | Deals damage and its power is higher the more the user's
stats
| ||
5 | Storm Throw | 10 | 60 | 100 | Deals damage and always lands a
critical hit
| ||
5 | Struggle Bug | 20 | 50 | 100 | Deals damage and lowers the target's
Special Attack
| ||
5 | Synchronoise | 10 | 120 | 100 | Hits any Pokémon that shares a type with the user. | ||
5 | Tail Slap | 10 | 25 | 85 | Hits 2-5 times per use. | ||
5 | Techno Blast | 5 | 120 | 100 | Deals damage and its type matches the held drive item. | ||
5 | Telekinesis | 15 | Moves have 100%
accuracy
| ||||
5 | V-create | 5 | 180 | 95 | Deals damage and lowers the user's
Defense
| ||
5 | Venoshock | 10 | 65 | 100 | Deals damage and its power is doubled if the target is
poisoned
| ||
5 | Volt Switch | 20 | 70 | 100 | Deals damage and the user must switch out after attacking. | ||
5 | Water Pledge | 10 | 80 | 100 | Deals damage and combines with other Pledge moves for a new effect. | ||
5 | Wide Guard | 10 | Prevents any multi-target moves from hitting ally Pokémon this turn. | ||||
5 | Wild Charge | 15 | 90 | 100 | Deals damage and the user receives ¼ of the damage it deals as recoil. | ||
5 | Wonder Room | 10 | All Pokémon's
Defense
| ||||
5 | Work Up | 30 | Raises the user's
Attack
| ||||
6 | Aromatic Mist | 20 | Raises a selected ally's
Special Defense
| ||||
6 | Baby-Doll Eyes | 30 | 100 | Lowers the target's
Attack
| |||
6 | Belch | 10 | 120 | 90 | Deals damage and can only be used after the user has eaten a berry. | ||
6 | Boomburst | 10 | 140 | 100 | Deals damage with no additional effect. | ||
6 | Celebrate | 40 | Does nothing except display a gift box. | ||||
6 | Confide | 20 | Lowers the target's
Special Attack
| ||||
6 | Crafty Shield | 10 | Protects all ally Pokémon from non-damaging moves. | ||||
6 | Dazzling Gleam | 10 | 80 | 100 | Deals damage with no additional effect. | ||
6 | Diamond Storm | 5 | 100 | 95 | Deals damage and has a 50% chance to raise the user's
Defense
| ||
6 | Disarming Voice | 15 | 40 | Deals damage and never misses. | |||
6 | Dragon Ascent | 5 | 120 | 100 | Deals damage and lowers the user's
Defense
| ||
6 | Draining Kiss | 10 | 50 | 100 | Deals damage and drains 75% of the damage done to heal the user. | ||
6 | Eerie Impulse | 15 | 100 | Lowers the target's
Special Attack
| |||
6 | Electric Terrain | 10 | |||||
6 | Electrify | 20 | Changes the target's move's type to
| ||||
6 | Fairy Lock | 10 | Prevents all Pokémon from fleeing or switching out during the next turn. | ||||
6 | Fairy Wind | 30 | 40 | 100 | Deals damage with no additional effect. | ||
6 | Fell Stinger | 25 | 50 | 100 | Deals damage and raises the user's
Attack
| ||
6 | Flower Shield | 10 | Raises the
Special Defense
| ||||
6 | Flying Press | 10 | 100 | 95 | |||
6 | Forest’s Curse | 20 | 100 | Adds
| |||
6 | Freeze-Dry | 20 | 70 | 100 | Deals damage and is super-effective against
| ||
6 | Geomancy | 10 | Takes one turn to charge, then raises the user's
Special Attack
| ||||
6 | Grassy Terrain | 10 | For 5 turns, heals all Pokémon on the ground for ¹⁄₁₆ max
HP
| ||||
6 | Happy Hour | 30 | Doubles prize money. | ||||
6 | Hold Back | 40 | 40 | 100 | Deals damage and can not cause the target to faint. | ||
6 | Hold Hands | 40 | Does nothing except display an animation of the user and target holding hands. | ||||
6 | Hyperspace Fury | 5 | 100 | Deals damage, never misses and ignores and destroys protection effects. Also lowers the user's
Defense
| |||
6 | Hyperspace Hole | 5 | 80 | Deals damage, never misses and ignores and destroys protection effects. | |||
6 | Infestation | 20 | 20 | 100 | Prevents the target from fleeing and deals damage for 2-5 turns. | ||
6 | Ion Deluge | 25 | |||||
6 | King's Shield | 10 | Blocks damaging attacks and lowers attacking Pokémon's
Attack
| ||||
6 | Land's Wrath | 10 | 90 | 100 | Deals damage with no additional effect. | ||
6 | Light of Ruin | 5 | 140 | 90 | Deals damage and user receives ½ of the damage done as recoil. | ||
6 | Magnetic Flux | 20 | |||||
6 | Mat Block | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | ||||
6 | Misty Terrain | 10 | For 5 turns, protects all Pokémon on the ground from
major status effects and
confusion
| ||||
6 | Moonblast | 15 | 95 | 100 | Deals damage and has a 30% chance to lower the target's
Special Attack
| ||
6 | Mystical Fire | 10 | 75 | 100 | Deals damage and lowers the target's
Special Attack
| ||
6 | Noble Roar | 30 | 100 | Lowers the target's
Attack
| |||
6 | Nuzzle | 20 | 20 | 100 | Deals damage and
paralyzes
| ||
6 | Oblivion Wing | 10 | 80 | 100 | Drains 75% of the damage done to heal the user. | ||
6 | Origin Pulse | 10 | 110 | 85 | Deals damage with no additional effect. | ||
6 | Parabolic Charge | 20 | 65 | 100 | Deals damage and heals the user for 50% the total damage dealt to all targets. | ||
6 | Parting Shot | 20 | 100 | Lowers all targets'
Attack
| |||
6 | Petal Blizzard | 15 | 90 | 100 | Deals damage with no additional effect. | ||
6 | Phantom Force | 10 | 90 | 100 | |||
6 | Play Nice | 20 | Lowers the target's
Attack
| ||||
6 | Play Rough | 10 | 90 | 90 | Deals damage and has a 10% chance to lower the target's
Attack
| ||
6 | Powder | 20 | 100 | Explodes if the target uses a
| |||
6 | Power-Up Punch | 20 | 40 | 100 | Deals damage and raises the user's
Attack
| ||
6 | Precipice Blades | 10 | 120 | 85 | Deals damage with no additional effect. | ||
6 | Rototiller | 10 | |||||
6 | Spiky Shield | 10 | Blocks damaging attacks and damages attacking Pokémon for ⅛ their max
HP
| ||||
6 | Steam Eruption | 5 | 110 | 95 | Deals damage and has a 30% chance to
burn
| ||
6 | Sticky Web | 20 | Covers the opposing field, lowering opponents'
Speed
| ||||
6 | Thousand Arrows | 10 | 90 | 100 | Grounds the target, and hits even
| ||
6 | Thousand Waves | 10 | 90 | 100 | Deals damage and prevents the target from leaving battle. | ||
6 | Topsy-Turvy | 20 | Inverts the target's
stat
| ||||
6 | Trick-or-Treat | 20 | 100 | Adds
| |||
6 | Venom Drench | 20 | 100 | ||||
6 | Water Shuriken | 20 | 15 | 100 | Hits 2-5 times per use. | ||
7 | 10,000,000 Volt Thunderbolt | 1 | 195 | Z-Move, deals damage with no additional effect. | |||
7 | Accelerock | 20 | 40 | 100 | Deals damage and has increased priority. | ||
7 | Acid Downpour | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | All-Out Pummeling | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Anchor Shot | 20 | 80 | 100 | Deals damage and traps the target. | ||
7 | Aurora Veil | 20 | Reduces damage 5 turns, but must be used during
hail
| ||||
7 | Baddy Bad | 15 | 80 | 95 | Deals damage and sets up Reflect on the user's side of the field. | ||
7 | Baneful Bunker | 10 | Grants the user protection for the rest of the turn and
poisons
| ||||
7 | Beak Blast | 15 | 100 | 100 | Applies
burn
| ||
7 | Black Hole Eclipse | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Bloom Doom | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Bouncy Bubble | 20 | 60 | 100 | Deals damage and restores 50% of the damage dealt to the user. | ||
7 | Breakneck Blitz | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Brutal Swing | 20 | 60 | 100 | Deals damage with no additional effect. | ||
7 | Burn Up | 5 | 130 | 100 | Deals damage and removes the user's
| ||
7 | Buzzy Buzz | 20 | 60 | 100 | Deals damage and
paralyzes
| ||
7 | Catastropika | 1 | 210 | Z-Move, deals damage with no additional effect. | |||
7 | Clanging Scales | 5 | 110 | 100 | Deals damage and lowers the user's
Special Defense
| ||
7 | Clangorous Soulblaze | 1 | 185 | Z-Move, deals damage to all enemies and increases the user's
Attack
| |||
7 | Continental Crush | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Core Enforcer | 10 | 100 | 100 | Deals damage and nullifies the target's ability if it moves earlier. | ||
7 | Corkscrew Crash | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Darkest Lariat | 10 | 85 | 100 | Deals damage and ignores the user's and target's
stat
| ||
7 | Devastating Drake | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Double Iron Bash | 5 | 60 | 100 | Hits twice per use and has a 30% chance to make the target
flinch
| ||
7 | Dragon Hammer | 15 | 90 | 100 | Deals damage with no additional effect. | ||
7 | Extreme Evoboost | 1 | Z-Move, raises all of the user's
stats
| ||||
7 | Fire Lash | 15 | 80 | 100 | Deals damage and lowers the target's
Defense
| ||
7 | First Impression | 10 | 90 | 100 | Deals damage and can only be used as the first move after the user enters battle. | ||
7 | Fleur Cannon | 5 | 130 | 90 | Deals damage and then lowers the user's
Special Attack
| ||
7 | Floaty Fall | 15 | 90 | 95 | Deals damage and has a 30% chance to make the target
flinch
| ||
7 | Floral Healing | 10 | |||||
7 | Freezy Frost | 10 | 100 | 90 | Deals damage resets the
stat
| ||
7 | Gear Up | 20 | |||||
7 | Genesis Supernova | 1 | 185 | Deals damage and changes the terrain to Psychic Terrain. | |||
7 | Gigavolt Havoc | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Glitzy Glow | 15 | 80 | 95 | Deals damage and sets up Light Screen on the user's side of the field. | ||
7 | Guardian of Alola | 1 | Z-Move, deals 75% of the target's remaining
HP
| ||||
7 | High Horsepower | 10 | 95 | 95 | Deals damage with no additional effect. | ||
7 | Hydro Vortex | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Ice Hammer | 10 | 100 | 90 | Deals damage and lowers user's
Speed
| ||
7 | Inferno Overdrive | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Instruct | 15 | Forces the target to repeat its last used move. | ||||
7 | Laser Focus | 30 | Guarantees a
critical hit
| ||||
7 | Leafage | 40 | 40 | 100 | Deals damage with no additional effect. | ||
7 | Let’s Snuggle Forever | 1 | 190 | Z-Move, deals damage with no additional effect. | |||
7 | Light That Burns the Sky | 1 | 200 | Deals damage, ignores most abilities and uses either
Attack
| |||
7 | Liquidation | 10 | 85 | 100 | Deals damage and as a 20% chance to lower the target's
Defense
| ||
7 | Lunge | 15 | 80 | 100 | Deals damage and lowers the target's
Attack
| ||
7 | Malicious Moonsault | 1 | 180 | Z-Move, deals damage with no additional effect. | |||
7 | Menacing Moonraze Maelstrom | 1 | 200 | Z-Move, deals damage and ignores most abilities. | |||
7 | Mind Blown | 5 | 150 | 100 | Deals damage and the user takes damage equal to half of its max
HP
| ||
7 | Moongeist Beam | 5 | 100 | 100 | Deals damage and ignores most abilities | ||
7 | Multi-Attack | 10 | 120 | 100 | Deals damage and its type matches the held memory item. | ||
7 | Nature’s Madness | 10 | 90 | Deals damage equal to half the target's remaining
HP
| |||
7 | Never-Ending Nightmare | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Oceanic Operetta | 1 | 195 | Z-Move, deals damage with no additional effect. | |||
7 | Photon Geyser | 5 | 100 | 100 | Deals damage, ignores most abilities and its category depends on whether the user's
Attack
| ||
7 | Pika Papow | 20 | Deals damage and its power is higher when the user's friendship is higher, never misses. | ||||
7 | Plasma Fists | 15 | 100 | 100 | |||
7 | Pollen Puff | 15 | 90 | 100 | Deals damage or heals allies for 50% of their max
HP
| ||
7 | Power Trip | 10 | 20 | 100 | Deals damage and its power is higher the more the user's
stats
| ||
7 | Prismatic Laser | 10 | 160 | 100 | Deals damage but requires a recharge turn afterwards. | ||
7 | Psychic Fangs | 10 | 85 | 100 | |||
7 | Psychic Terrain | 10 | Protects Pokémon on the ground from priority moves and increases the power of their
| ||||
7 | Pulverizing Pancake | 1 | 210 | Z-Move, deals damage with no additional effect. | |||
7 | Purify | 20 | Cures the target of a
major status effect and heals it for 50% of its max
HP
| ||||
7 | Revelation Dance | 15 | 90 | 100 | Deals damage and has the same type as the user. | ||
7 | Sappy Seed | 10 | 100 | 90 | Deals damage and plants a seed on the target. | ||
7 | Savage Spin-Out | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Searing Sunraze Smash | 1 | 200 | Z-Move, deals damage and ignores most abilities. | |||
7 | Shadow Bone | 10 | 85 | 100 | Deals damage and has a 20% chance to lower the target's
Defense
| ||
7 | Shattered Psyche | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Shell Trap | 5 | 150 | 100 | Only deals damage if the user was hit by a
Physical
| ||
7 | Shore Up | 5 | Heals the user for ½ its max
HP
| ||||
7 | Sinister Arrow Raid | 1 | 180 | Z-Move, deals damage with no additional effect. | |||
7 | Sizzly Slide | 20 | 60 | 100 | Deals damage and
burns
| ||
7 | Smart Strike | 10 | 70 | Deals damage and never misses. | |||
7 | Solar Blade | 10 | 125 | 100 | Deals damage and requires a turn to charge before attacking. | ||
7 | Soul-Stealing 7-Star Strike | 1 | 195 | Z-Move, deals damage with no additional effect. | |||
7 | Sparkling Aria | 10 | 90 | 100 | Deals damage and cures the target of
burns
| ||
7 | Sparkly Swirl | 5 | 120 | 85 | Deals damage and cures the user and all allies of all
major status conditions. | ||
7 | Spectral Thief | 10 | 90 | 100 | Deals damage and steals the target's
stat
| ||
7 | Speed Swap | 10 | Exchanges the user's
Speed
| ||||
7 | Spirit Shackle | 10 | 80 | 100 | Deals damage and prevents the target from leaving battle. | ||
7 | Splintered Stormshards | 1 | 190 | Z-Move, deals damage and removes any active terrain move. | |||
7 | Splishy Splash | 15 | 90 | 100 | Deals damage and has a 30% chance to
paralyze
| ||
7 | Spotlight | 15 | Forces the target's opponents to aim at the target for the rest of the turn. | ||||
7 | Stoked Sparksurfer | 1 | 175 | Deals damage and
paralyzes
| |||
7 | Stomping Tantrum | 10 | 75 | 100 | Deals damage and has double power if the user's last move failed. | ||
7 | Strength Sap | 10 | 100 | Heals the user by the target's current
Attack
| |||
7 | Subzero Slammer | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Sunsteel Strike | 5 | 100 | 100 | Deals damage and ignores most abilities | ||
7 | Supersonic Skystrike | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Tearful Look | 20 | Lowers the target's
Attack
| ||||
7 | Tectonic Rage | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Throat Chop | 15 | 80 | 100 | Prevents the target from using sound-based moves for two turns. | ||
7 | Toxic Thread | 20 | 100 |
Poisons
| |||
7 | Trop Kick | 15 | 70 | 100 | Deals damage and lowers the target's
Attack
| ||
7 | Twinkle Tackle | 1 | Z-Move, deals damage with no additional effect. | ||||
7 | Veevee Volley | 20 | Deals damage and its power is higher when the user's friendship is higher, never misses. | ||||
7 | Zing Zap | 10 | 80 | 100 | Deals damage and has a 30% chance to make the target
flinch
| ||
7 | Zippy Zap | 10 | 80 | 100 | Deals damage and always lands a
critical hit
| ||
8 | Apple Acid | 10 | 80 | 100 | Deals damage and lowers the target's
Special Defense
| ||
8 | Astral Barrage | 5 | 120 | 100 | Deals damage with no additional effect. | ||
8 | Aura Wheel | 10 | 110 | 100 | Deals damage and raises the user's
Speed
| ||
8 | Barb Barrage | 10 | 60 | 100 | Deals damage and has a 50% chance to
poison
| ||
8 | Behemoth Bash | 5 | 100 | 100 | Deals damage and has double power against Dynamaxed or Gigantamaxed Pokémon. | ||
8 | Behemoth Blade | 5 | 100 | 100 | Deals damage and has double power against Dynamaxed or Gigantamaxed Pokémon. | ||
8 | Bitter Malice | 10 | 75 | 100 | Deals damage and lowers the target's
Attack
| ||
8 | Bleakwind Storm | 10 | 100 | 80 | Deals damage and has a 30% chance to lower the target's
Speed
| ||
8 | Body Press | 10 | 80 | 100 | Deals damage and uses the user's
Defense
| ||
8 | Bolt Beak | 10 | 85 | 100 | Deals damage and has double power if it moves first or against Pokémon that switch in. | ||
8 | Branch Poke | 40 | 40 | 100 | Deals damage with no additional effect. | ||
8 | Breaking Swipe | 15 | 60 | 100 | Deals damage to all adjacent enemies and lowers their
Attack
| ||
8 | Burning Jealousy | 5 | 70 | 100 | Deals damage and
burns
| ||
8 | Ceaseless Edge | 15 | 65 | 90 | Deals damage and sets up one layer of Spikes on the enemy side of the field. | ||
8 | Chloroblast | 5 | 150 | 95 | Deals damage but the user takes damage equal to half of its maximum
HP
| ||
8 | Clangorous Soul | 5 | 100 | Sacrifices ⅓ of the user's maximum
HP
| |||
8 | Coaching | 10 | Raises the
Attack
| ||||
8 | Corrosive Gas | 40 | 100 | Removes the target's item. | |||
8 | Court Change | 10 | 100 | Swaps the side of all field effects. | |||
8 | Decorate | 15 | Raises the target's
Attack
| ||||
8 | Dire Claw | 15 | 80 | 100 | |||
8 | Dragon Darts | 10 | 50 | 100 | Deals damage twice per use. | ||
8 | Dragon Energy | 5 | 150 | 100 | Deals damage and its power decreases depending on the user's remaining
HP
| ||
8 | Drum Beating | 10 | 80 | 100 | Deals damage and lowers the target's
Speed
| ||
8 | Dual Wingbeat | 10 | 40 | 90 | Hits twice per use. | ||
8 | Dynamax Cannon | 5 | 100 | 100 | Deals damage and has double power against Dynamaxed or Gigantamaxed Pokémon. | ||
8 | Eerie Spell | 5 | 80 | 100 | Deals damage and deducts 3 PP from the target's last used move. | ||
8 | Esper Wing | 10 | 80 | 100 | Deals damage and has an increased
critical strike
| ||
8 | Eternabeam | 5 | 160 | 90 | Deals damage but requires a recharge turn afterwards. | ||
8 | Expanding Force | 10 | 80 | 100 | Deals damage and its power is increased by 50% on Psychic Terrain. | ||
8 | False Surrender | 10 | 80 | Deals damage and never misses. | |||
8 | Fiery Wrath | 10 | 90 | 100 | Deals damage and has a 20% chance of making the target to
flinch
| ||
8 | Fishious Rend | 10 | 85 | 100 | Deals damage and has double power if it moves first or against Pokémon that switch in. | ||
8 | Flip Turn | 20 | 60 | 100 | Deals damage and immediately switches the user out. | ||
8 | Freezing Glare | 10 | 90 | 100 | Deals damage and has a 10% chance of
freezing
| ||
8 | G-Max Befuddle | 1 | 100 | ||||
8 | G-Max Cannonade | 1 | 100 | G-Max Move, deals damage and damages any non
| |||
8 | G-Max Centiferno | 1 | 100 | G-Max Move, deals damage and traps the target. | |||
8 | G-Max Chi Strike | 1 | 100 | G-Max Move, deals damage and increases the user's and all of its allies'
critical hit ratio
| |||
8 | G-Max Cuddle | 1 | 100 | G-Max Move, deals damage and makes all enemy Pokémon of the opposite gender become
infatutated
| |||
8 | G-Max Depletion | 1 | 100 | G-Max Move, deals damage and deducts 2 PP from the target's last used move. | |||
8 | G-Max Drum Solo | 1 | 160 | 100 | G-Max Move, deals damage and ignores most abilities. | ||
8 | G-Max Finale | 1 | 100 | G-Max Move, deals damage and heals all allies by ⅙ of their maximum
HP
| |||
8 | G-Max Fireball | 1 | 160 | 100 | G-Max Move, deals damage and ignores most abilities. | ||
8 | G-Max Foam Burst | 1 | 100 | G-Max Move, deals damage and lowers the
Speed
| |||
8 | G-Max Gold Rush | 1 | 100 | G-Max Move, deals damage and
confuses
| |||
8 | G-Max Gravitas | 1 | 100 | G-Max Move, deals damage and applies Gravity to the field. | |||
8 | G-Max Hydrosnipe | 1 | 160 | 100 | G-Max Move, deals damage and ignores most abilities. | ||
8 | G-Max Malodor | 1 | 100 | G-Max Move, deals damage and
poisons
| |||
8 | G-Max Meltdown | 1 | 100 | G-Max Move, deals damage and applies Torment to all enemies. | |||
8 | G-Max One Blow | 1 | 100 | G-Max Move, deals damage and and ignores all protection effects. | |||
8 | G-Max Rapid Flow | 1 | 100 | G-Max Move, deals damage and and ignores all protection effects. | |||
8 | G-Max Replenish | 1 | 100 | G-Max Move, deals damage and has a 50% chance to restore any eaten berry. | |||
8 | G-Max Resonance | 1 | 100 | G-Max Move, deals damage and sets up Aurora Veil on the user's side of the field. | |||
8 | G-Max Sandblast | 1 | 100 | G-Max Move, deals damage and traps the target. | |||
8 | G-Max Smite | 1 | 100 | G-Max Move, deals damage and
confuses
| |||
8 | G-Max Snooze | 1 | 100 | G-Max Move, deals damage and has a 50% chance to make the target
drowsy. | |||
8 | G-Max Steelsurge | 1 | 100 | G-Max Move, deals damage and sets up a trap around the target, damaging it depending on its weakness to
| |||
8 | G-Max Stonesurge | 1 | 100 | G-Max Move, deals damage and creates Stealth Rock on the enemy side of the field. | |||
8 | G-Max Stun Shock | 1 | 100 | ||||
8 | G-Max Sweetness | 1 | 100 | G-Max Move, deals damage and cures the user and all of its allies of all
status conditions. | |||
8 | G-Max Tartness | 1 | 100 | G-Max Move, deals damage and lowers the
evasion
| |||
8 | G-Max Terror | 1 | 100 | G-Max Move, deals damage and traps the target. | |||
8 | G-Max Vine Lash | 1 | 100 | G-Max Move, deals damage and damages any non
| |||
8 | G-Max Volcalith | 1 | 100 | G-Max Move, deals damage and damages any non
| |||
8 | G-Max Volt Crash | 1 | 100 | G-Max Move, deals damage and
paralyzes
| |||
8 | G-Max Wildfire | 1 | 100 | G-Max Move, deals damage and damages any non
| |||
8 | G-Max Wind Rage | 1 | 100 | G-Max Move, deals damage and removes all field effects such as screens or traps. | |||
8 | Glacial Lance | 5 | 120 | 100 | Deals damage with no additional effect. | ||
8 | Grassy Glide | 20 | 55 | 100 | Deals damage. Increased priority on Grassy Terrain. | ||
8 | Grav Apple | 10 | 80 | 100 | Deals damage and lowers the target's
Defense
| ||
8 | Headlong Rush | 5 | 120 | 100 | Deals damage but lowers the user's
Defense
| ||
8 | Infernal Parade | 15 | 60 | 100 | Deals damage and has a 30% chance of
burning
| ||
8 | Jaw Lock | 10 | 80 | 100 | Deals damage and prevents the user and target from switching out. | ||
8 | Jungle Healing | 10 | Restores 25% of the user's and all of its allies' maximum
HP
| ||||
8 | Lash Out | 5 | 75 | 100 | Deals damage and its power is doubled if the user's
stats
| ||
8 | Life Dew | 10 | Restores 25% of the user's and all of its allies' maximum
HP
| ||||
8 | Lunar Blessing | 5 | 0 | Restores 25% of the user's and all of its allies' maximum
HP
| |||
8 | Magic Powder | 20 | 100 | Makes the target mono
| |||
8 | Max Airstream | 10 | 10 | 100 | Max Move, deals damage and raises the user's and all allies'
Speed
| ||
8 | Max Darkness | 10 | 10 | 100 | Max Move, deals damage and lowers the
Special Defense
| ||
8 | Max Flare | 10 | 100 | 100 | Max Move, deals damage and changes the weather to
harsh sunlight
| ||
8 | Max Flutterby | 10 | 10 | 100 | Max Move, deals damage and lowers the
Special Attack
| ||
8 | Max Geyser | 10 | 10 | 100 | Max Move, deals damage and changes the weather to
rain
| ||
8 | Max Guard | 10 | Prevents almost all moves from hitting the user this turn. | ||||
8 | Max Hailstorm | 10 | 10 | 100 | Max Move, deals damage and changes the weather to
hail
| ||
8 | Max Knuckle | 10 | 10 | 100 | Max Move, deals damage and raises the user's and all allies'
Attack
| ||
8 | Max Lightning | 10 | 10 | 100 | Max Move, deals damage and creates an Electric Terrain. | ||
8 | Max Mindstorm | 10 | 10 | 100 | Max Move, deals damage and creates an Psychic Terrain. | ||
8 | Max Ooze | 10 | 10 | 100 | Max Move, deals damage and raises the user's and all allies'
Special Attack
| ||
8 | Max Overgrowth | 10 | 10 | 100 | Max Move, deals damage and creates an Grassy Terrain. | ||
8 | Max Phantasm | 10 | 10 | 100 | Max Move, deals damage and lowers the
Defense
| ||
8 | Max Quake | 10 | 10 | 100 | Max Move, deals damage and raises the user's and all allies'
Special Defense
| ||
8 | Max Rockfall | 10 | 10 | 100 | Max Move, deals damage and changes the weather to
sandstorm
| ||
8 | Max Starfall | 10 | 10 | 100 | Max Move, deals damage and creates an Misty Terrain. | ||
8 | Max Steelspike | 10 | 10 | 100 | Max Move, deals damage and raises the user's and all allies'
Defense
| ||
8 | Max Strike | 10 | 10 | 100 | Max Move, deals damage and lowers the
Speed
| ||
8 | Max Wyrmwind | 10 | 10 | 100 | Max Move, deals damage and lowers the
Attack
| ||
8 | Meteor Assault | 5 | 150 | 100 | Deals damage but requires a recharge turn afterwards. | ||
8 | Meteor Beam | 10 | 120 | 90 | Deals damage and requires a turn to charge before attacking. | ||
8 | Misty Explosion | 5 | 100 | 100 | Deals damage and causes the user to faint. Increased power on Misty Terrain. | ||
8 | Mountain Gale | 10 | 100 | 85 | Deals damage and has a 30% chance of making the target
flinch
| ||
8 | Mystical Power | 10 | 70 | 90 | Deals damage and raises the users's
Special Attack
| ||
8 | No Retreat | 5 | Raises the user's
Attack
| ||||
8 | Obstruct | 10 | 100 | Protects the user from most damaging moves and lowers the
Defense
| |||
8 | Octolock | 15 | 100 | Prevents the target from switching out. | |||
8 | Overdrive | 10 | 80 | 100 | Deals damage with no additional effect. | ||
8 | Poltergeist | 5 | 110 | 90 | Deals damage if the target is holding an item. | ||
8 | Power Shift | 10 | 0 | Swaps the user's
Attack
| |||
8 | Psyshield Bash | 10 | 70 | 90 | Deals damage and raises the users's
Defense
| ||
8 | Pyro Ball | 5 | 120 | 90 | Deals damage and has a 10% chance to
burn
| ||
8 | Raging Fury | 10 | 120 | 100 | Deals damage for 3 turns and then
confuses
| ||
8 | Rising Voltage | 20 | 70 | 100 | Deals damage. Increased power on Electric Terrain. | ||
8 | Sandsear Storm | 10 | 100 | 80 | Deals damage and has a 20% chance of
burning
| ||
8 | Scale Shot | 20 | 25 | 90 | Hits 2-5 times per use. | ||
8 | Scorching Sands | 10 | 70 | 100 | Deals damage and has a 30% chance of
burning
| ||
8 | Shell Side Arm | 10 | 90 | 100 | Deals damage and has a 20% chance of
poisoning
| ||
8 | Shelter | 10 | 0 | Raises the user's
Defense
| |||
8 | Skitter Smack | 10 | 70 | 90 | Deals damage and lowers the target's
Special Attack
| ||
8 | Snap Trap | 15 | 35 | 100 | Deals damage and traps the target. | ||
8 | Snipe Shot | 15 | 80 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
8 | Spirit Break | 15 | 75 | 100 | Deals damage and lowers the target's
Special Attack
| ||
8 | Springtide Storm | 5 | 100 | 80 | Deals damage and has a 30% chance of lowering the target's
Attack
| ||
8 | Steel Beam | 5 | 140 | 95 | Deals damage but the user takes damage equal to half of its maximum
HP
| ||
8 | Steel Roller | 5 | 130 | 100 | Deals damage and removes any active terrain move. | ||
8 | Stone Axe | 15 | 65 | 90 | Deals damage and sets up Steath Rock on the enemy side of the field. | ||
8 | Strange Steam | 10 | 90 | 95 | Deals damage and has a 20% chance of
confusing
| ||
8 | Stuff Cheeks | 10 | Eats the user's held berry and raises its
Defense
| ||||
8 | Surging Strikes | 5 | 25 | 100 | Hits 3 times per use. | ||
8 | Take Heart | 10 | 0 | Raises the user's
Special Attack
| |||
8 | Tar Shot | 15 | 100 | Lowers the target's
Speed
| |||
8 | Teatime | 10 | Forces all Pokémon to eat their held berry. | ||||
8 | Terrain Pulse | 10 | 50 | 100 | Deals damage and its type depends on the active terrain move. | ||
8 | Thunder Cage | 15 | 80 | 90 | Deals damage and traps the target. | ||
8 | Thunderous Kick | 10 | 90 | 100 | Deals damage and lowers the target's
Defense
| ||
8 | Triple Arrows | 10 | 90 | 100 | Deals damage and has a 50% chance of lowering the target's
Attack
| ||
8 | Triple Axel | 10 | 20 | 90 | Hits 3 times per use. | ||
8 | Victory Dance | 10 | 0 | Raises the user's
Attack
| |||
8 | Wave Crash | 10 | 120 | 100 | Deals damage and the user receives ⅓ of the damage done as recoil. | ||
8 | Wicked Blow | 5 | 75 | 100 | Deals damage and always lands a
critical strike
| ||
8 | Wildbolt Storm | 10 | 100 | 80 | Deals damage and has a 20% chance of
paralyzing
| ||
9 | Alluring Voice | 10 | 80 | 100 | Deals damage and
confuses
| ||
9 | Aqua Cutter | 20 | 70 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
9 | Aqua Step | 10 | 80 | 100 | Deals damage and raises the user's
Speed
| ||
9 | Armor Cannon | 5 | 120 | 100 | Deals damage and lowers the user's
Defense
| ||
9 | Axe Kick | 10 | 120 | 90 | Deals damage and has a 10% chance of
confusing
| ||
9 | Bitter Blade | 10 | 90 | 100 | Deals damage and restores up to 50% of the damage done. | ||
9 | Blazing Torque | 10 | 80 | 100 | Deals damage and has a 30% chance of
burning
| ||
9 | Blood Moon | 5 | 140 | 100 | Deals damage and can not be selected consecutively. | ||
9 | Burning Bulwark | 10 | 0 | Protects the user from most damaging moves and
burns
| |||
9 | Chilling Water | 20 | 50 | 100 | Deals damage and lowers the target's
Attack
| ||
9 | Chilly Reception | 10 | 0 | Creates
snow
| |||
9 | Collision Course | 5 | 100 | 100 | Deals damage and its power is increased by 33% if the move is super-effective. | ||
9 | Combat Torque | 10 | 100 | 100 | Deals damage and has a 30% chance of
paralyzing
| ||
9 | Comeuppance | 10 | 1 | 100 | Deals damage equal to 150% of the enemy's last damaging attack. | ||
9 | Doodle | 10 | 0 | 100 | Changes the user's and all of its allies' ability to match that of the target. | ||
9 | Double Shock | 5 | 120 | 100 | Deals damage and the user loses its
| ||
9 | Dragon Cheer | 15 | 0 | Increases the
critical hit
| |||
9 | Electro Drift | 5 | 100 | 100 | Deals damage and its power is increased by 33% if the move is super-effective. | ||
9 | Electro Shot | 10 | 130 | 100 | Deals damage and requires a turn to charge before attacking and raises
Special Attack
| ||
9 | Fickle Beam | 5 | 80 | 100 | Deals damage and its power is either 80 (70% chance) or 160 (30% chance). | ||
9 | Fillet Away | 10 | 0 | Sacrifices 50% of the user's maximum
HP
| |||
9 | Flower Trick | 10 | 70 | Deals damages, always alnds a
critical strike
| |||
9 | Gigaton Hammer | 5 | 160 | 100 | Deals damage and can not be selected consecutively. | ||
9 | Glaive Rush | 5 | 120 | 100 | Deals damage but doubles any damage received through direct damage dealing move. | ||
9 | Hard Press | 10 | 0 | 100 | Deals damage and its power is increased the higher the target's current
HP
| ||
9 | Hydro Steam | 15 | 80 | 100 | Deals damage and power is increased by 50% during
harsh sunlight
| ||
9 | Hyper Drill | 5 | 100 | 100 | Deals damage and bypasses all protection effects. | ||
9 | Ice Spinner | 15 | 80 | 100 | Deals damage and removes any active terrain move. | ||
9 | Ivy Cudgel | 10 | 100 | 100 | Deals damage and has an increased chance for a
critical hit
| ||
9 | Jet Punch | 15 | 60 | 100 | Deals damage and has increased priority. | ||
9 | Kowtow Cleave | 10 | 85 | Deals damage and never misses. | |||
9 | Last Respects | 10 | 50 | 100 | Deals damage and its power is increased by 50 each time an ally Pokémon faints. | ||
9 | Lumina Crash | 10 | 80 | 100 | Deals damage and lowers the target's
Special Defense
| ||
9 | Magical Torque | 10 | 100 | 100 | Deals damage and has a 30% chance of
confusing
| ||
9 | Make It Rain | 5 | 120 | 100 | Scatters coins, deals damage and then lowers the user's
Special Attack
| ||
9 | Malignant Chain | 5 | 100 | 100 | Deals damage and has a 50% chance of
badly poisoning
| ||
9 | Matcha Gotcha | 15 | 80 | 90 | Deals damage, restores 50% of the damage done and has a 20% chance of
burning
| ||
9 | Mighty Cleave | 5 | 95 | 100 | Deals damage and ignores all protection effects. | ||
9 | Mortal Spin | 15 | 30 | 100 | Deals damage,
poisons
| ||
9 | Noxious Torque | 10 | 100 | 100 | Deals damage and has a 30% chance of
poisoning
| ||
9 | Order Up | 10 | 80 | 100 | Deals damage and raises a stat depending on
Tatsugiri
| ||
9 | Population Bomb | 10 | 20 | 90 | Hits twice per use. | ||
9 | Pounce | 20 | 50 | 100 | Deals damage and lowers the target's
Speed
| ||
9 | Psyblade | 15 | 80 | 100 | Deals damage. Increased power on Electric Terrain. | ||
9 | Psychic Noise | 10 | 75 | 100 | Deals damage and stops the target from recovering any
HP
| ||
9 | Rage Fist | 10 | 50 | 100 | Deals damage and its power is increased by 50 each tme the user was hit by a direct damage dealing move. | ||
9 | Raging Bull | 10 | 90 | 100 | |||
9 | Revival Blessing | 1 | 0 | Revives a selected fainted Pokémon in the user's party. | |||
9 | Ruination | 10 | 1 | 90 | Deals damage equal to 50% of the target's remaining
HP
| ||
9 | Salt Cure | 15 | 40 | 100 | Deals damage and traps the target. | ||
9 | Shed Tail | 10 | 0 | Sacrifices 50% of the user's maximum
HP
| |||
9 | Silk Trap | 10 | 0 | Protects the user from most damaging moves and lowers the
Speed
| |||
9 | Snowscape | 10 | 0 | Creates a
snowstorm
| |||
9 | Spicy Extract | 15 | 0 | Raises the target's
Attack
| |||
9 | Spin Out | 5 | 100 | 100 | Deals damage but lowers the user's
Speed
| ||
9 | Supercell Slam | 15 | 100 | 95 | Deals damage but the user takes 50% of its maximum
HP
| ||
9 | Syrup Bomb | 10 | 60 | 85 | Deals damage and lowers the target's
Speed
| ||
9 | Tachyon Cutter | 10 | 50 | Hits twice per use and never misses. | |||
9 | Temper Flare | 10 | 75 | 100 | Deals damage and its power is doubled if the user's last move failed. | ||
9 | Tera Blast | 10 | 80 | 100 | Deals damage and its category depends on whether the user's
Attack
| ||
9 | Tera Starstorm | 5 | 120 | 100 | Deals damage and its category depends on whether the user's
Attack
| ||
9 | Thunderclap | 5 | 70 | 100 | Only deals damage if the target has selected a
Physical
| ||
9 | Tidy Up | 10 | 0 | Raises the user's
Attack
| |||
9 | Torch Song | 10 | 80 | 100 | Deals damage and raises the user's
Special Attack
| ||
9 | Trailblaze | 20 | 50 | 100 | Deals damage and raises the user's
Speed
| ||
9 | Triple Dive | 10 | 30 | 95 | Hits 3 times per use. | ||
9 | Twin Beam | 10 | 40 | 100 | Hits twice per use. | ||
9 | Upper Hand | 15 | 65 | 100 | Only deals damage and causes the target to
flinch
| ||
9 | Wicked Torque | 10 | 80 | 100 | Deals damage and has a 10% chance to cause the target to fall
asleep
|