Scale Shot
Effect Summary
Hits 2-5 times per use.
Detailed Effect
Scale Shot deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 69.8.
The probability of each interval is shown in the table below, with the total power after each hit.
Each strike of Scale Shot is treated like a separate attack:
The probability of each interval is shown in the table below, with the total power after each hit.
Hits | Chance | Power |
---|---|---|
2 | 35% | 50 |
3 | 35% | 75 |
4 | 15% | 100 |
5 | 15% | 125 |
- Each strike can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
- If the Sturdy ability,
Focus Sash
, or Focus Band
activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
- The move Counter only counters the final hit, but Bide counters the complete damage.
- If the user is holding a
King's Rock
each individual hit has an equal chance to make the target flinch
- In this move can not be selected in battle.
Description
SWSH | The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||
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Interactions |
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