Status Conditions
Major Status Conditions
Name | Description | |
---|---|---|
Burn | Deals ¹⁄₁₆ of maximum
HP
| |
Freeze | Prevents a Pokémon from using almost all moves, except for those that have a chance to thaw it out. Has a 20% chance to thaw itself out every turn. | |
Paralysis | Has a 25% chance to prevent a move from being used and decreases
Speed
| |
Poison | Deals damage equal to ⅛ of the Pokémon's maximum
HP
| |
Sleep | Prevents a Pokémon from using any move for 1-3 turns. | |
Confusion | The Pokémon has a 33% chance to hurt itself in confusion instead of performing the selected move. |
Other Status Conditions
Name | Description | |
---|---|---|
Frostbite | . Similar to | |
Badly Poisoned | ||
Drowsy | Exclusive to
paralysis
. Similar to Increases damage taken from direct damage dealing moves and is more likely to prevent a move during snow Spark, Volt Tackle and Wild Charge cure the user, Rest applied drowsiness to the user for 4 turns. | |
Ability-Changed | Changes a Pokémon's original ability to another one. | |
Ability-Suppressed | Disables the effect of a Pokémon's ability. | |
Type Change | Changes or adds a Pokémon type. | |
Transform | ||
Illusion | Has taken the appearance of another Pokémon through Illusion. The user takes the appearance of the last non-egg Pokémon in the user's party. | |
Bind | Takes damage at the end of each turn and can not switch out or flee. | |
No-Escape | Trapped by a move that prevents the Pokémon from switching out or fleeing. | |
Curse | ||
Nightmare | ||
Doomed | Affected by Perish Song. The Pokémon will faint after 3 turns. | |
Levitate | ||
Root | ||
Drowsy | Affected by Yawn or G-Max Snooze. Will fall
asleep
| |
Imprison | Affected by Imprison, unable to use any move that the user of Imprison also knows. | |
Torment | Affected by Torment, unable to use a move twice in a row. | |
Infatuation | Has a 50% chance to not use the selected move and do nothing as long as the Pokémon that causes the infatuation is in battle. | |
Fixated | Exclusive to . The power of a fixated move is increased, but the user also takes increased damage. Ends when the user selects another move. | |
Magic Coat | Affected by Magic Coat, reflecting most
Status
| |
Bracing | Affected by Endure. A bracing Pokémon will not faint that turn and survive with 1
HP
Similar to the effects of Focus Sash | |
Seeded | Affected by Leech Seed or Sappy Seed, draining
HP
| |
Autotomize | Increased
Speed
| |
Salted | ||
Flinch | Prevents a Pokémon from using any move that turn. | |
Splinters | . Receives damage at the end of each turn equal to a 25 power move. Lasts 3 turns (2 turns in agile style, 4 turns in strong style). | |
Grounded | All Pokémon are by default grounded, vulnerable to moves and effects that target Pokémon that make contact with the ground. Some Pokémon are 'raised' and immune to
| |
Recharging | After using a move such as Hyper Beam, the user must recharge for 1 turn, unable to use any move. | |
Identify | Unable to dodge the next move through the regular
evasion
Additionally loses immunity to | |
Minimize | After using Minimize a Pokémon will be more vulnerable to Stomp, Steamroller, Body Slam, Dragon Rush, Flying Press and Phantom Force. In Gen 4 all of these moves ignore evasion | |
Laser-Focus | After using Laser Focus, the next user's next move is guaranteed to land a
critical hit
| |
Disable | Affected by Disable, unable to use a specific move for 4 turns. | |
Tar | ||
Lock-On | After using Lock-On or Mind Reader, the user's next move will not miss. | |
Embargo | ||
Taunt | Affected by Taunt, unable to use any
Status
Pokémon with the ability Oblivious and the user and allies of Pokémon with the ability Aroma Veil are immune. Others can be cured by using a Mental Herb | |
Choice-Lock | Locked into using a single move through a choice item such as
Choice Band
| |
Charging-Up | When using moves such as Solar Beam, the user charges up for 1 turn before performing that move. The charge-up turn has no effect aside from displaying a message. | |
Heal-Block | Affected by Heal Block, unable gain
HP
| |
Throat-Chop | Affected by Throat Chop, unable to use any sound-based move for 2 turns. | |
Encore | Affected by Encore, forced to use its last move for 2-5 turns. | |
Semi-Invulnerable | The first phase of moves such as Dig will make the user semi-invulnerable, immune to almost all moves. | |
Center Of Attention | Forces all other Pokémon to redirect their moves towards the center of attention if it is possible to target that Pokémon. | |
Rampage |