Status Conditions
Major Status Conditions
Deals ¹⁄₁₆ of maximum HP
each turn and reduces damage of Physical
moves by 50%.
Prevents a Pokémon from using almost all moves, except for those that have a chance to thaw it out. Has a 20% chance to thaw itself out every turn.
Has a 25% chance to prevent a move from being used and decreases Speed
by 50%.
Deals damage equal to ⅛ of the Pokémon's maximum HP
at the end of each turn.
Prevents a Pokémon from using any move for 1-3 turns.
The Pokémon has a 33% chance to hurt itself in confusion instead of performing the selected move.
| Name | Description | |
|---|---|---|
Burn | Deals ¹⁄₁₆ of maximum HP | |
Freeze | Prevents a Pokémon from using almost all moves, except for those that have a chance to thaw it out. Has a 20% chance to thaw itself out every turn. | |
Paralysis | Has a 25% chance to prevent a move from being used and decreases Speed | |
Poison | Deals damage equal to ⅛ of the Pokémon's maximum HP | |
Sleep | Prevents a Pokémon from using any move for 1-3 turns. | |
Confusion | The Pokémon has a 33% chance to hurt itself in confusion instead of performing the selected move. |
Other Status Conditions
Exclusive to
, it deals damage equal to ¹⁄₁₆ of the Pokémon's maximum HP
at the end of each turn and reduces the damage done by its Special
-category moves by 50%.
During snow
moves that apply Frostbite have an increased chance to apply its effect.
Ice-type Pokémon are immune to Frostbite.
LA
. Similar to BurnDuring snow
Torment
Affected by Torment, unable to use a move twice in a row.
Exclusive to
and has a chance to make a Pokémon unable to use a selected move.
Increases damage taken from direct damage dealing moves and is more likely to prevent a move during snow
Spark, Volt Tackle and Wild Charge cure the user, Rest applied drowsiness to the user for 4 turns.
LA
. Similar to paralysisIncreases damage taken from direct damage dealing moves and is more likely to prevent a move during snow
Spark, Volt Tackle and Wild Charge cure the user, Rest applied drowsiness to the user for 4 turns.
Ability-Changed
Changes a Pokémon's original ability to another one.
Ability-Suppressed
Disables the effect of a Pokémon's ability.
Type Change
Changes or adds a Pokémon type.
Illusion
Has taken the appearance of another Pokémon through Illusion. The user takes the appearance of the last non-egg Pokémon in the user's party.
Bind
Takes damage at the end of each turn and can not switch out or flee.
Doomed
Affected by Perish Song. The Pokémon will faint after 3 turns.
Seeded
Affected by Leech Seed or Sappy Seed, draining HP
every turn and healing the enemy who used the move.
Salted
Splinters
Exclusive to
Applied by the moves Ceaseless Edge, Pin Missile, Stealth Rock nad Stone Axe.
LA
. Receives damage at the end of each turn equal to a 25 power move. Lasts 3 turns (2 turns in agile style, 4 turns in strong style).Applied by the moves Ceaseless Edge, Pin Missile, Stealth Rock nad Stone Axe.
Identify
Unable to dodge the next move through the regular evasion
and accuracy
checks after being targeted by Foresight, Odor Sleuth or Miracle Eye.
Additionally loses immunity to
Normal and
Fighting-type moves if it's a
Ghost-type or
Psychic-type if it's a
Dark-type Pokémon.
Additionally loses immunity to
Autotomize
Increased Speed
by two stages and weight reduction by 100kg (220lbs) when successfully using the move Autotomize.
Minimize
After using Minimize a Pokémon will be more vulnerable to Stomp, Steamroller, Body Slam, Dragon Rush, Flying Press and Phantom Force.
In Gen 4 all of these moves ignore evasion
and accuracy
checks against minimized targets.
In Gen 4 all of these moves ignore evasion
Grounded
All Pokémon are by default grounded, vulnerable to moves and effects that target Pokémon that make contact with the ground. Some Pokémon are 'raised' and immune to
Ground-type moves if they have one of the following conditions:
- it is
Flying-type.
- it has the ability Levitate.
- it is holding an Air Balloon
- it is affected by Magnet Rise or Telekinesis.
- it is in the semi-invulnerable turn of Sky Drop.
Root
Laser-Focus
After using Laser Focus, the next user's next move is guaranteed to land a critical hit
unless prevented by crit negating effects such as Battle Armor.
Lock-On
After using Lock-On or Mind Reader, the user's next move will not miss.
Drowsy
Affected by Yawn or G-Max Snooze. Will fall asleep
at the end of the next turn unless it leaves battle.
No-Escape
Trapped by a move that prevents the Pokémon from switching out or fleeing.
Disable
Affected by Disable, unable to use a specific move for 4 turns.
Heal-Block
Affected by Heal Block, unable gain HP
through any method.
Imprison
Affected by Imprison, unable to use any move that the user of Imprison also knows.
Taunt
Affected by Taunt, unable to use any Status
-category move for 3 turns.
Pokémon with the ability Oblivious and the user and allies of Pokémon with the ability Aroma Veil are immune. Others can be cured by using a Mental Herb
.
Pokémon with the ability Oblivious and the user and allies of Pokémon with the ability Aroma Veil are immune. Others can be cured by using a Mental Herb
Throat-Chop
Affected by Throat Chop, unable to use any sound-based move for 2 turns.
Has a 50% chance to not use the selected move and do nothing as long as the Pokémon that causes the infatuation is in battle.
Choice-Lock
Locked into using a single move through a choice item such as Choice Band
, Choice Specs
or Choice Scarf
Encore
Affected by Encore, forced to use its last move for 2-5 turns.
Rampage
Fixated
Exclusive to
LA
. The power of a fixated move is increased, but the user also takes increased damage. Ends when the user selects another move.Recharging
After using a move such as Hyper Beam, the user must recharge for 1 turn, unable to use any move.
Charging-Up
When using moves such as Solar Beam, the user charges up for 1 turn before performing that move. The charge-up turn has no effect aside from displaying a message.
Semi-Invulnerable
The first phase of moves such as Dig will make the user semi-invulnerable, immune to almost all moves.
Prevents a Pokémon from using any move that turn.
Magic Coat
Affected by Magic Coat, reflecting most Status
-category moves back at the user.
Bracing
Affected by Endure. A bracing Pokémon will not faint that turn and survive with 1 HP
remaining.
Similar to the effects of Focus Sash
, Focus Band
and Sturdy.
Similar to the effects of Focus Sash
Center Of Attention
Forces all other Pokémon to redirect their moves towards the center of attention if it is possible to target that Pokémon.
| Name | Description | |
|---|---|---|
| Frostbite | Exclusive to LA . Similar to BurnDuring snow | |
| Torment | Affected by Torment, unable to use a move twice in a row. | |
| Badly Poisoned | ||
| Drowsy | Exclusive to LA . Similar to paralysisIncreases damage taken from direct damage dealing moves and is more likely to prevent a move during snow Spark, Volt Tackle and Wild Charge cure the user, Rest applied drowsiness to the user for 4 turns. | |
| Ability-Changed | Changes a Pokémon's original ability to another one. | |
| Ability-Suppressed | Disables the effect of a Pokémon's ability. | |
| Type Change | Changes or adds a Pokémon type. | |
| Transform | ||
| Illusion | Has taken the appearance of another Pokémon through Illusion. The user takes the appearance of the last non-egg Pokémon in the user's party. | |
| Bind | Takes damage at the end of each turn and can not switch out or flee. | |
| Curse | ||
| Nightmare | ||
| Doomed | Affected by Perish Song. The Pokémon will faint after 3 turns. | |
| Seeded | Affected by Leech Seed or Sappy Seed, draining HP | |
| Salted | ||
| Splinters | Exclusive to LA . Receives damage at the end of each turn equal to a 25 power move. Lasts 3 turns (2 turns in agile style, 4 turns in strong style).Applied by the moves Ceaseless Edge, Pin Missile, Stealth Rock nad Stone Axe. | |
| Identify | Unable to dodge the next move through the regular evasion Additionally loses immunity to | |
| Autotomize | Increased Speed | |
| Minimize | After using Minimize a Pokémon will be more vulnerable to Stomp, Steamroller, Body Slam, Dragon Rush, Flying Press and Phantom Force. In Gen 4 all of these moves ignore evasion | |
| Tar | ||
| Grounded | All Pokémon are by default grounded, vulnerable to moves and effects that target Pokémon that make contact with the ground. Some Pokémon are 'raised' and immune to
| |
| Levitate | ||
| Root | ||
| Laser-Focus | After using Laser Focus, the next user's next move is guaranteed to land a critical hit | |
| Lock-On | After using Lock-On or Mind Reader, the user's next move will not miss. | |
| Drowsy | Affected by Yawn or G-Max Snooze. Will fall asleep | |
| No-Escape | Trapped by a move that prevents the Pokémon from switching out or fleeing. | |
| Disable | Affected by Disable, unable to use a specific move for 4 turns. | |
| Embargo | ||
| Heal-Block | Affected by Heal Block, unable gain HP | |
| Imprison | Affected by Imprison, unable to use any move that the user of Imprison also knows. | |
| Taunt | Affected by Taunt, unable to use any Status Pokémon with the ability Oblivious and the user and allies of Pokémon with the ability Aroma Veil are immune. Others can be cured by using a Mental Herb | |
| Throat-Chop | Affected by Throat Chop, unable to use any sound-based move for 2 turns. | |
| Infatuation | Has a 50% chance to not use the selected move and do nothing as long as the Pokémon that causes the infatuation is in battle. | |
| Choice-Lock | Locked into using a single move through a choice item such as Choice Band | |
| Encore | Affected by Encore, forced to use its last move for 2-5 turns. | |
| Rampage | ||
| Fixated | Exclusive to LA . The power of a fixated move is increased, but the user also takes increased damage. Ends when the user selects another move. | |
| Recharging | After using a move such as Hyper Beam, the user must recharge for 1 turn, unable to use any move. | |
| Charging-Up | When using moves such as Solar Beam, the user charges up for 1 turn before performing that move. The charge-up turn has no effect aside from displaying a message. | |
| Semi-Invulnerable | The first phase of moves such as Dig will make the user semi-invulnerable, immune to almost all moves. | |
| Flinch | Prevents a Pokémon from using any move that turn. | |
| Magic Coat | Affected by Magic Coat, reflecting most Status | |
| Bracing | Affected by Endure. A bracing Pokémon will not faint that turn and survive with 1 HP Similar to the effects of Focus Sash | |
| Center Of Attention | Forces all other Pokémon to redirect their moves towards the center of attention if it is possible to target that Pokémon. |