Corkscrew Crash
Effect Summary
Z-Move, deals damage with no additional effect.
Detailed Effect
Corkscrew Crash is the
Steel
-type Z-Move.
Its power and category depend on which move it is based on.
The following chart shows which move can call Corkscrew Crash after using the base move while holding Steelium Z
and the trainer is wearing a
Z-Ring
( ) or a
Z-Power Ring
( ).
Its power and category depend on which move it is based on.
The following chart shows which move can call Corkscrew Crash after using the base move while holding Steelium Z
Base Move | Power | Category |
---|---|---|
Anchor Shot | 160 |
Physical
|
Bullet Punch | 100 |
Physical
|
Doom Desire | 200 |
Special
|
Flash Cannon | 160 |
Special
|
Gear Grind | 180 |
Physical
|
Gyro Ball | 160 |
Physical
|
Heavy Slam | 160 |
Physical
|
Iron Head | 160 |
Physical
|
Iron Tail | 180 |
Physical
|
Magnet Bomb | 120 |
Physical
|
Metal Burst | 100 |
Physical
|
Metal Claw | 100 |
Physical
|
Meteor Mash | 175 |
Physical
|
Mirror Shot | 120 |
Special
|
Smart Strike | 140 |
Physical
|
Steel Wing | 140 |
Physical
|
Sunsteel Strike | 180 |
Physical
|
- From Gen 8 onwards this move can not be selected in battle.
Description
SM USUM LGPLGE | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
SWSH | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||
---|---|---|---|
Effect Type |
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Other Languages |