Magnet Rise
Effect Summary
User is immune to
Ground-type moves and grounded effects for 5 turns.
Detailed Effect
Magnet Rise causes the user to become immune to
Ground for 5 turns.
The user also becomes 'raised' and is immune to ground effects such as Spikes and Arena Trap.
Magnet Rise fails if the user is affected by Ingrain or Gravity.
Magnet Rise can be used while holding an Iron Ball
but the user remains grounded until the item is removed.
Magnet Rise's effect can be passed onto an incoming Pokémon through Baton Pass.
The user also becomes 'raised' and is immune to ground effects such as Spikes and Arena Trap.
Magnet Rise fails if the user is affected by Ingrain or Gravity.
Magnet Rise can be used while holding an Iron Ball
Magnet Rise's effect can be passed onto an incoming Pokémon through Baton Pass.
- In Gen 4 Magnet Rise can not be stolen by Snatch.
Description
DP
HGSS
PL
B2W2
BW
ORAS
XY
LGPLGE
SM
USUM
SWSH
The user levitates using electrically generated magnetism for five turns.
Additional Information
Move Target
Self
Targets the user.
Cannot selectCan selectWill select
Effect Type
Unique Effect
Unique effect, shared by very few or no other moves.
Interactions2
Other Languages
Level Up
Egg Breeding
Tutor
Contest Information
Contest
Cute
Pink
Sweet FlavorSuper Contest
Prevents the Voltage from going up in the same turn.
Appeal❤️❤️