Magnet Rise
Effect Summary
User is immune to
Ground
-type moves and grounded effects for 5 turns.
Detailed Effect
Magnet Rise causes the user to become immune to
Ground
for 5 turns.
The user also becomes 'raised' and is immune to ground effects such as Spikes and Arena Trap.
Magnet Rise fails if the user is affected by Ingrain or Gravity.
Magnet Rise can be used while holding an Iron Ball
but the user remains grounded until the item is removed.
Magnet Rise's effect can be passed onto an incoming Pokémon through Baton Pass.
The user also becomes 'raised' and is immune to ground effects such as Spikes and Arena Trap.
Magnet Rise fails if the user is affected by Ingrain or Gravity.
Magnet Rise can be used while holding an Iron Ball
Magnet Rise's effect can be passed onto an incoming Pokémon through Baton Pass.
- In Gen 4 Magnet Rise can not be stolen by Snatch.
Description
DP HGSS PL COL B2W2 XY ORAS SM USUM LGPLGE SWSH | The user levitates using electrically generated magnetism for five turns. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||
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Effect Type |
| ||
Interactions | |||
Other Languages |
Level Up
Egg Breeding
Tutor
Contest Information
Contest
Contest Condition | Cute |
---|---|
Color | Pink |
Flavor | Sweet |
Super Contest Effect
Description | Prevents the Voltage from going up in the same turn. |
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Appeal | ❤️❤️ |