Lock-On
Effect Summary
Ensures that the user's next move will hit the target.
Detailed Effect
Lock-On allows the user's next move to bypass any
accuracy
and
evasion
checks to guarantee a hit.
This even includes the semi-invulnerable turn of moves such as Dig and Fly.
However, this does not prevent moves boosted by Lock-On from failing for other reasons such as hitting a hitting a target protected by Protect.
The damaging turn of Future Sight and Doom Desire already count as the next move.
The effect lasts until the end of the next turn regardless of what move is used or if either target or user leave battle.
Lock-On can not be transferred to an incoming Pokémon through Baton Pass
Lock-On fails if the target is behind a Substitute.
This even includes the semi-invulnerable turn of moves such as Dig and Fly.
However, this does not prevent moves boosted by Lock-On from failing for other reasons such as hitting a hitting a target protected by Protect.
The damaging turn of Future Sight and Doom Desire already count as the next move.
The effect lasts until the end of the next turn regardless of what move is used or if either target or user leave battle.
Lock-On can not be transferred to an incoming Pokémon through Baton Pass
Lock-On fails if the target is behind a Substitute.
- In Gen 2 the effect lasts until the next move against the target of Lock-On
Lock-On is a status attached to the target in this generation meaning that allies of the user can also receive the 100% hit guarantee.
The effect ends if the affected target leaves.
The effect also does not allow the moves Earthquake, Fissure or Magnitude to hit a Pokémon in the semi-invulnerable turn of Fly.
In that case the move misses and the effect of Lock-On ends. - In Gen 2-3 Lock-On has 100%
accuracy
- In Gen 2-4 Lock-On does not fail if the effect is already active.
- In Gen 3-4 only one Pokémon at a time can have apply Lock-On or Mind Reader to a target.
If another Pokémon uses one of these effects on the same target, the previous move will be overwritten.
Description
GS C | Ensures the next attack will hit. |
RS E | Locks on to the foe to ensure the next move hits. |
FRLG | The user locks on to the foe, making the next move sure to hit. |
DP HGSS PL | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
COL B2W2 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
XY ORAS SM USUM LGPLGE SWSH | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||
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Effect Type |
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Interactions |
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Other Languages |
Level Up
Egg Breeding
Contest Information
Contest
Contest Condition | Smart |
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Color | Green |
Flavor | Bitter |
Contest Effect
Effect | Prevents the Applause Meter from rising for the rest of the turn. |
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Description | Temporarily stops the crowd from getting excited. |
Jam | - |
Appeal | ❤️❤️❤️ |
Super Contest Effect
Description | Earn +3 if two Pokémon raise the Voltage in a row. |
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Appeal | ❤️ |