Fly
Effect Summary
Detailed Effect
The user can still be hit while in the air if:
- Hit by Gust, Twister for double damage
- Hit by Thunder, Sky Uppercut, Smack Down, Hurricane or Thousand Arrows for regular damage
- Smack Down and Thousand Arrows will also cancel Fly
- The target has the ability No Guard
- In Gen 4 the power was increased from 70 to 90.
Description
1st turn: Fly 2nd turn: Attack
Flies up on the first turn, then strikes the next turn.
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
The user soars and then strikes its target on the next turn.
The user flies up into the sky and then strikes its target on the next turn.
Additional Information
Move Target
Affects a selected target on the field.
Effect Type
Deals damage.
Requires a charge-up period (usually 1 turn).
Protects the user from moves
Interactions6
Other Languages
Level Up
Machine
Contest Information
Contest
Contest Effect
Prevents jamming for the rest of this turn.
Can avoid being startled by others.
Super Contest
Earn +3 if no other Pokémon has chosen the same Judge.