Never-Ending Nightmare
Effect Summary
Z-Move, deals damage with no additional effect.
Detailed Effect
Never-Ending Nightmare is the
Ghost
-type Z-Move.
Its power and category depend on which move it is based on.
The following chart shows which move can call Never-Ending Nightmare after using the base move while holding Ghostium Z
and the trainer is wearing a
Z-Ring
( ) or a
Z-Power Ring
( ).
Its power and category depend on which move it is based on.
The following chart shows which move can call Never-Ending Nightmare after using the base move while holding Ghostium Z
Base Move | Power | Category |
---|---|---|
Astonish | 100 |
Physical
|
Hex | 160 |
Special
|
Lick | 100 |
Physical
|
Moongeist Beam | 180 |
Special
|
Night Shade | 100 |
Special
|
Ominous Wind | 120 |
Special
|
Phantom Force | 175 |
Physical
|
Shadow Ball | 160 |
Special
|
Shadow Bone | 160 |
Physical
|
Shadow Claw | 140 |
Physical
|
Shadow Force | 190 |
Physical
|
Shadow Punch | 120 |
Physical
|
Shadow Sneak | 100 |
Physical
|
Spectral Thief | 175 |
Physical
|
Spirit Shackle | 160 |
Physical
|
- From Gen 8 onwards this move can not be selected in battle.
Description
LGPLGE
SM
USUM
Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move.
SWSH
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Additional Information
Move Target
means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected.
Effect Type
Damage
Deals damage.
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