Never-Ending Nightmare
Effect Summary
Z-Move, deals damage with no additional effect.
Detailed Effect
Never-Ending Nightmare is the
Ghost
-type Z-Move.
Its power and category depend on which move it is based on.
The following chart shows which move can call Never-Ending Nightmare after using the base move while holding Ghostium Z
and the trainer is wearing a
Z-Ring
( ) or a
Z-Power Ring
( ).
Its power and category depend on which move it is based on.
The following chart shows which move can call Never-Ending Nightmare after using the base move while holding Ghostium Z
Base Move | Power | Category |
---|---|---|
Astonish | 100 |
Physical
|
Hex | 160 |
Special
|
Lick | 100 |
Physical
|
Moongeist Beam | 180 |
Special
|
Night Shade | 100 |
Special
|
Ominous Wind | 120 |
Special
|
Phantom Force | 175 |
Physical
|
Shadow Ball | 160 |
Special
|
Shadow Bone | 160 |
Physical
|
Shadow Claw | 140 |
Physical
|
Shadow Force | 190 |
Physical
|
Shadow Punch | 120 |
Physical
|
Shadow Sneak | 100 |
Physical
|
Spectral Thief | 175 |
Physical
|
Spirit Shackle | 160 |
Physical
|
- From Gen 8 onwards this move can not be selected in battle.
Description
SM USUM LGPLGE | Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. |
SWSH | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||
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Effect Type |
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Other Languages |