Razor Wind
Effect Summary
Detailed Effect
On the second turn, Razor Wind deals damage and PP is deducted.
Razor Wind has an increased critical hit
The user is unable to switch out until Razor Wind has been completed or is interrupted. No PP is deducted until the move has been completed.
Razor Wind only counts as the last used move if it is completed.
If the user is holding a Power Herb
- In Generation 1, Razor Wind does not have an increased critical hit
ratio. - In Generations 1-2, Razor Wind has 75% accuracy
. - In Generations 1-3, Razor Wind is categorized as Physical
.
- From Generation 8 onwards, this move can not be selected.
Description
1st turn: Prepare 2nd turn: Attack
A 2-turn move that strikes the foe on the 2nd turn.
Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Additional Information
Move Target
Affects multiple adjacent enemies simultaneously.
Effect Type
Deals damage.
Requires a charge-up period (usually 1 turn).
Interactions3
Other Languages
Level Up
Egg Breeding
Machine
Contest Information
Contest
Contest Effect
If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
Affected by how well the appeal in front goes.
Super Contest
Earn +3 if no other Pokémon has chosen the same Judge.