Gear Grind
Effect Summary
Hits twice per use.
Detailed Effect
Gear Grind deals damage twice for 50 power each.
Each strike of Gear Grind is treated like a separate attack:
or a
Razor Fang
the final strike has a chance to cause the target to
flinch

Each strike of Gear Grind is treated like a separate attack:
- Each strike can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
- If the Sturdy ability,
Focus Sash
, or Focus Band
activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
- The move Counter only counters the final hit, but Bide counters the complete damage.
- If the target is wearing a
Rocky Helmet
each strike will hurt the user.
- In and from Gen 9 onwards this move can not be selected in battle.
Description
COL B2W2 | The user attacks by throwing two steel gears at its target. |
XY ORAS SM USUM LGPLGE SWSH | The user attacks by throwing steel gears at its target twice. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||||
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