Double Iron Bash
Effect Summary
Hits twice per use and has a 30% chance to make the target
flinch
.
Detailed Effect
Double Iron Bash deals damage twice and each hit has a 30% chance to make the target
flinch
(if the target has not moved yet).
Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.
Each strike of Double Hit is treated like a separate attack:
or a
Razor Fang
the final strike has a chance to cause the target to
flinch

Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.
Each strike of Double Hit is treated like a separate attack:
- Each strike can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
- If the Sturdy ability,
Focus Sash
, or Focus Band
activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
- The move Counter only counters the final hit, but Bide counters the complete damage.
- If the target is wearing a
Rocky Helmet
each strike will hurt the user.
- In Gen 7 Double Iron Bash's power is doubled if the target used Minimize before.
- In and Gen 9 this move can not be selected in battle.
Description
LGPLGE SWSH | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||||||
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