Wonder Room
Effect Summary
All Pokémon's
Defense
and
Special Defense
are swapped for 5 turns.


Detailed Effect
Wonder Room swaps the
Defense
and
Special Defense
of all Pokémon for 5 turns.
Stat stages
are not swapped.
Similar to Trick Room, the effect is cancelled if used again while the effect is already active.
Wonder Room affects which stat is boosted by Beast Boost.


Stat stages

Similar to Trick Room, the effect is cancelled if used again while the effect is already active.
Wonder Room affects which stat is boosted by Beast Boost.
- In Gen 5 Wonder Room has a priority of -7 so it's used after every other move except Trick Room and Magic Room where the
Speed
of the user determines the order as usual.
Description
B2W2
BW
ORAS
XY
LGPLGE
SM
USUM
SWSH
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Additional Information
Move Target
means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected.
Effect Type
Unique Effect
Unique effect, shared by very few or no other moves.
Interactions
Copied by Mirror Move
A Pokémon targeted by this move can use Mirror Move to copy it.
Other Languages