Geomancy
Effect Summary
Takes one turn to charge, then raises the user's
Special Attack
,
Special Defense
, and
Speed
by two stages.



Detailed Effect
Geomancy charges up on the first turn (this has no effect besides displaying a message).
On the second turn, Geomancy raises the user's Special Attack
,
Special Defense
and
Speed
by two stages each.
Stats
can be raised to a maximum of +6 stages each.
If the user is holding a Power Herb
, Geomancy executes in one turn.
If the user is affected by Taunt during the charging turn, Geomancy will fail.
On the second turn, Geomancy raises the user's Special Attack



Stats

If the user is holding a Power Herb
If the user is affected by Taunt during the charging turn, Geomancy will fail.
- In early versions of this move can not be selected in battle (fixed in version 1.3.0).
- In and from Gen 9 onwards this move can not be selected in battle.
Description
ORAS
XY
LGPLGE
SM
USUM
SWSH
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Additional Information
Move Target
means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected.
Effect Type
Good Stat Increase
Raises the user's or an ally's stats.
Charging
Requires a charge-up period (usually 1 turn).
Interactions
Has a charging turn
This move has a charging turn that can be skipped with a
Power Herb
.
Unusable during Sky Battles
This move is unusable during Sky Battles.
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