Snap Trap
Effect Summary
Deals damage and traps the target.
Detailed Effect
Snap Trap deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose ⅛ of their maximum
HP
after each turn, for 4-5 turns.
If the user holds a Grip Claw
, the after-effects last for 7 turns.
If a Binding Band
is held, the damage is ⅙ of the target's maximum
HP
.
A Pokémon with the ability Run Away or holding a Smoke Ball
are still able to flee (but not switch out).
A Pokémon holding a Shed Shell
can still switch out (but not flee).
If the user holds a Grip Claw
If a Binding Band
A Pokémon with the ability Run Away or holding a Smoke Ball
A Pokémon holding a Shed Shell
- In and Gen 9 this move can not be selected in battle.
Description
SWSH | The user snares the target in a snap trap for four to five turns. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||||
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Effect Type |
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Interactions |
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Other Languages |