Circle Throw
Effect Summary
Deals damage and ends wild battles. Forces trainers to switch Pokémon.
Detailed Effect
Circle Throw deals damage and switches the target out for the next available Pokémon.
Circle Throw has greatly decreased priority meaning that it will move after almost all other moves.
In wild Pokémon battles the target flees if the user has a higher level than the target.
If the user faints by using this move (for example when the target is wearing a Rocky Helmet
or has the ability Rough Skin) the target will not be forced to switch out.
Circle Throw does not force the target to switch out or flee if it has the ability Suction Cups, is under the effect of Ingrain or behind a Substitute.
Circle Throw does not force the target to switch out or flee if it is Dynamaxed or Gigantamaxed.
Circle Throw has greatly decreased priority meaning that it will move after almost all other moves.
In wild Pokémon battles the target flees if the user has a higher level than the target.
If the user faints by using this move (for example when the target is wearing a Rocky Helmet
Circle Throw does not force the target to switch out or flee if it has the ability Suction Cups, is under the effect of Ingrain or behind a Substitute.
Circle Throw does not force the target to switch out or flee if it is Dynamaxed or Gigantamaxed.
Description
COL | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
B2W2 | The target is thrown and switched. In the wild, a battle against a single Pokémon ends. |
XY ORAS SM USUM LGPLGE SWSH | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||||
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