Confusion
Effect Summary
The Pokémon has a 33% chance to hurt itself in confusion instead of performing the selected move.
Detailed Effect
Confusion causes a Pokémon to have a 33% chance to hurt themselves instead of using the selected move.
Confusion's damage is calculated as:
Safeguard and Misty Terrain protect the user's party from being confused.
A move used against a Pokémon with the ability Tangled Feet has 50 accuracy
.
Confusion's damage is calculated as:
- a type-less 40 power
Physical
-category move.
- it can not score a
critical hit
.
- it does not receive a
same-type attack bonus
- it is not affected by abilities such as Wonder Guard, Technician or a held
Life Orb
.
Effects that interact with the Burn status condition:
Pokémon with the ability Own Tempo can not become confused.Safeguard and Misty Terrain protect the user's party from being confused.
A move used against a Pokémon with the ability Tangled Feet has 50 accuracy
Other Effects
A disobedient Pokémon (too high level for the currently held badges), can also hurt itself in confusion instead of attacking.Changes
- In Gen 1 an enemy's Reflect doubles the Pokémon's
Defense
Using Haze cures confusion for both Pokémon. - In Gen 1-2 confusion has no random damage factor.
- In Gen 1-5 confusion's damage is reduced by 50% when the Pokémon is
burned
- In Gen 1-6 confusion has a 50% chance to hurt the confused Pokémon instead of attacking.
- In Gen 2 a Pokémon own Reflect doubles its own
Defense
when hurting itself.
Type-enhancing items such as Black Beltincreases confusion's damage when it would have increased the power of the original move.
- In Gen 2-3 confusion's damage is reduced by 50% when the selected move is either Explosion or Self-Destruct.
- In Gen 3-4 confusion's damage is increased by 10% or 20% when holding a
Silk Scarf
.
The damage received can also be increased by abilities that increase Attacksuch as Guts, and items that increase Attack
such as Thick Club
- In Gen 4 Helping Hand increases the confusion damage.
The damage received is also be increased if Rivalry is active.
Moves
Gen | Name | Category | Type |
---|---|---|---|
1 | |||
1 | |||
1 | |||
1 | |||
2 | |||
2 | |||
2 | |||
3 | |||
3 | |||
3 | |||
3 | |||
3 | |||
4 | |||
4 | |||
5 | |||
8 | |||
8 | |||
8 | |||
9 | |||
9 | |||
9 |