Confusion
Effect Summary
The Pokémon has a 33% chance to hurt itself in confusion instead of performing the selected move.
Detailed Effect
Confusion causes a Pokémon to have a 33% chance to hurt themselves instead of using the selected move.
Confusion's damage is calculated as:
Safeguard and Misty Terrain protect the user's party from being confused.
A move used against a Pokémon with the ability Tangled Feet has 50 accuracy
.
Confusion's damage is calculated as:
- a type-less 40 power Physical
-category move.
- it can not score a critical hit
. - it does not receive a same-type attack bonus

- it is not affected by abilities such as Wonder Guard, Technician or a held Life Orb
.
Effects that interact with the Burn status condition:
Pokémon with the ability Own Tempo can not become confused.Safeguard and Misty Terrain protect the user's party from being confused.
A move used against a Pokémon with the ability Tangled Feet has 50 accuracy
Other Effects
A disobedient Pokémon (too high level for the currently held badges), can also hurt itself in confusion instead of attacking.Changes
- In Gen 1 an enemy's Reflect doubles the Pokémon's Defense

Using Haze cures confusion for both Pokémon. - In Gen 1-2 confusion has no random damage factor.
- In Gen 1-5 confusion's damage is reduced by 50% when the Pokémon is burned
- In Gen 1-6 confusion has a 50% chance to hurt the confused Pokémon instead of attacking.
- In Gen 2 a Pokémon own Reflect doubles its own Defense
when hurting itself.
Type-enhancing items such as Black Beltincreases confusion's damage when it would have increased the power of the original move.
- In Gen 2-3 confusion's damage is reduced by 50% when the selected move is either Explosion or Self-Destruct.
- In Gen 3-4 confusion's damage is increased by 10% or 20% when holding a Silk Scarf
.
The damage received can also be increased by abilities that increase Attack
such as Guts, and items that increase Attack
such as Thick Club - In Gen 4 Helping Hand increases the confusion damage.
The damage received is also be increased if Rivalry is active.
Moves
Gen 1Confuse Ray
Gen 1Dizzy Punch
Gen 2Sweet Kiss
Gen 3Shadow Panic
Gen 3Signal Beam
Gen 3Teeter Dance
Gen 3Water Pulse
Gen 4Rock Climb
Gen 8G-Max Smite
Gen 8Strange Steam
Gen 9Alluring Voice
Gen 9Magical Torque
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