Pin Missile
Effect Summary
Hits 2-5 times per use.
Detailed Effect
Pin Missile deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.
The probability of each interval is shown in the table below, with the total power after each hit.
Each strike of Pin Missile is treated like a separate attack:
The probability of each interval is shown in the table below, with the total power after each hit.
Hits | Chance | Power |
---|---|---|
2 | 37,5% | 50 |
3 | 37,5% | 75 |
4 | 12,5% | 100 |
5 | 12,5% | 125 |
- Each strike can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
- If the Sturdy ability,
Focus Sash
, or Focus Band
activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
- The move Counter only counters the final hit, but Bide counters the complete damage.
- In Gen 1, each hit will always deal the same damage - if the first strike is a critical hit, so will the rest.
- In Gen 1-3, Pin Missile ends immediately if any hit breaks a Substitute.
- In Gen 2-4, if a
Focus Sash
or Focus Band
activates before the final hit, subsequent hits do not cause the holder to faint.
- In Gen 1-5 Pin Missile has 14 power and 85%
accuracy
- In the attack hits once and leaves the target with splinters for 4 turns (Strong Style), 2 turns (Agile Style) or 3 turns (otherwise)
Description
GS C | Fires pins that strike 2-5 times. |
RS E | Sharp pins are fired to strike 2 to 5 times. |
FRLG | Sharp pins are shot at the foe and hit two to five times at once. |
DP HGSS PL | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
COL B2W2 XY ORAS SM USUM LGPLGE SWSH | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||
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Effect Type |
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Interactions |
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Other Languages |
Level Up
Egg Breeding
Machine
TM07
Contest Information
Contest
Contest Condition | Cool |
---|---|
Color | Red |
Flavor | Spicy |
Contest Effect
Effect | Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1. |
---|---|
Description | Startles the Pokémon that has the judge's attention. |
Jam | 🖤 |
Appeal | ❤️❤️ |
Super Contest Effect
Description | Allows performance of the same move twice in a row. |
---|---|
Appeal | ❤️❤️ |