Magma Storm
Effect Summary
Prevents the target from fleeing and deals damage for 2-5 turns.
Detailed Effect
Magma Storm deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose ⅛ of their maximum
HP
after each turn, for 4-5 turns.
If the user holds a Grip Claw
, the after-effects last for 7 turns.
If a Binding Band
is held, the damage is ⅙ of the target's maximum
HP
.
A Pokémon with the ability Run Away or holding a Smoke Ball
are still able to flee (but not switch out).
A Pokémon holding a Shed Shell
can still switch out (but not flee).
Ghost
-type Pokémon can not be trapped by Magma Storm.
If the user holds a Grip Claw
If a Binding Band
A Pokémon with the ability Run Away or holding a Smoke Ball
A Pokémon holding a Shed Shell
- In Gen 4 Magma Storm has 70%
accuracy
and the effect lasts for 2-5 turns and Grip Claw
extends this effect to 5 turns.
- In Gen 4-5 Magma Storm has 120 power and the target loses only ¹⁄₁₆ of their maximum
HP
after each turn, or ⅛ while holding a Binding Band
.
- In early versions of Magma Storm can not be selected in battle (fixed in version 1.3.0).
- In
burns
the target.
Magma Storm has 90 power and
Description
DP HGSS PL | The foe becomes trapped within a maelstrom of fire that rages for two to five turns. |
COL B2W2 XY ORAS SM USUM LGPLGE SWSH | The target becomes trapped within a maelstrom of fire that rages for four to five turns. |
Meta Information
Move Target | means that the Pokémon can not be selected.means that the Pokémon can be selected.means that the Pokémon will be selected. | ||||
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Effect Type |
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Interactions |
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Other Languages |
Level Up
Contest Information
Contest
Contest Condition | Tough |
---|---|
Color | Yellow |
Flavor | Sour |
Super Contest Effect
Description | Allows performance of the same move twice in a row. |
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Appeal | ❤️❤️ |