Pokémon Abilities
Explore and analyze all Pokémon abilities with detailed effects and descriptions
Quick Stats
367
Total Abilities
7
Generations
307
Main Series
60
Non-Main Series
Filters & Search
Use the filters below each column header to narrow down your search results
Gen
Name
Is Main Series
Gen. 3
Negates all effects of weather
, but does not prevent the weather itself.

Gen. 3
Prevents opponents from fleeing or switching out. Eluded by
Flying-types and Pokémon in the air.
Gen. 3
Protects against critical hits
.

Gen. 3
Doubles Speed
during harsh sunlight
.


Gen. 3
Prevents stats from being lowered by other Pokémon.
Gen. 3
Negates all effects of weather
, but does not prevent the weather itself.

Gen. 3
Changes type to match when hit by a damaging move.
Gen. 3
Increases moves' accuracy
to 1.3x.

Gen. 3
Has a 30% chance of infatuating attacking Pokémon on contact.
Gen. 3
Gen. 3
Summons rain
that lasts indefinitely upon entering battle.

Gen. 3
Summons harsh sunlight
that lasts indefinitely upon entering battle.

Gen. 3
Makes sleep
pass twice as quickly.
Gen. 3
Gen. 3
Has a 30% chance of burning
attacking Pokémon on contact.
Gen. 3
Protects against
Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5x damage until it leaves battle.
Gen. 3
Increases Attack
to 1.5x with a major status effect.

Gen. 3
Doubles Attack
in battle.

Gen. 3
Strengthens Physical
moves to inflict 1.5x damage, but decreases their accuracy
to 0.8x.

Gen. 3
Prevents Attack
from being lowered by other Pokémon.

Gen. 3
Doubles the wild encounter rate.
Gen. 3
Prevents flinching
.
Gen. 3
Lowers opponents' Attack
one stage upon entering battle.

Gen. 3
Prevents accuracy
from being lowered.

Gen. 3
Redirects single-target
Electric moves to this Pokémon where possible. Absorbs {ELECTRIC;TYPE;Electric}-type moves, raising Special Attack
one stage.

Gen. 3
Damages opponents using leeching moves for as much as they would heal.
Gen. 3
Prevents freezing
.
Gen. 3
Prevents
Steel opponents from fleeing or switching out.
Gen. 3
Increases Defense
to 1.5x with a major status effect.

Gen. 3
Cures any major status effect upon switching out.
Gen. 3
Prevents infatuation and protects against Captivate.
Gen. 3
Has a 30% chance of poisoning
attacking Pokémon on contact.
Gen. 3
Increases the PP cost of moves targetting the Pokémon by one.
Gen. 3
Doubles Attack
in battle.

Gen. 3
Heals for ¹⁄₁₆ max HP
after each turn during rain
.


Gen. 3
Protects against recoil damage.
Gen. 3
Damages attacking Pokémon for ⅛ their max HP
on contact.

Gen. 3
Ensures success fleeing from wild battles.
Gen. 3
Summons a sandstorm
that lasts indefinitely upon entering battle.

Gen. 3
Increases evasion
to 1.25x during a sandstorm
. Protects against sandstorm damage.


Gen. 3
Doubles the chance of moves' extra effects occurring.
Gen. 3
Prevents opponents from fleeing or switching out.
Gen. 3
Has a 33% chance of curing any major status effect after each turn.
Gen. 3
Protects against critical hits
.

Gen. 3
Protects against incoming moves' extra effects.
Gen. 3
Protects against sound-based moves.
Gen. 3
Raises Speed
one stage after each turn.

Gen. 3
Has a 30% chance of paralyzing
attacking Pokémon on contact.
Gen. 3
Prevents a held item from being removed by other Pokémon.
Gen. 3
Prevents being KOed from full HP
, leaving 1 HP instead. Protects against the one-hit KO moves regardless of {HP;STAT;HP}.

Gen. 3
Prevents being forced out of battle by other Pokémon's moves.
Gen. 3
Doubles Speed
during rain
.


Gen. 3
Gen. 3
Copies an opponent's ability upon entering battle.
Gen. 3
Skips every second turn.
Gen. 3
Prevents sleep
.
Gen. 3
Gen. 3
Gen. 3
Prevents burns
.
Gen. 3
Prevents stats from being lowered by other Pokémon.
Gen. 3
Protects against damaging moves that are not super effective.
Gen. 4
Increases the same-type attack bonus
from 1.5x to 2x.

Gen. 4
Damages the attacker for ¼ its max HP
when knocked out by a contact move.

Gen. 4
Raises Attack
to the maximum of six stages upon receiving a critical hit
.


Gen. 4
Notifies all trainers upon entering battle if an opponent has a super effective move, Self Destruct, Explosion, or a one-hit KO move.
Gen. 4
Gen. 4
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Gen. 4
Decreases damage taken from super effective moves by ¼.
Gen. 4
Increases friendly Pokémon's Attack
and Special Defense
to 1.5x during harsh sunlight
.



Gen. 4
Reveals the opponents' strongest move upon entering battle.
Gen. 4
Reveals an opponent's held item upon entering battle.
Gen. 4
Makes the Pokémon eat any held Berry triggered by low HP
below ½ its max HP.

Gen. 4
The Pokémon may pick up Honey
after battle.
Gen. 4
Cures any major status effect after each turn during rain
.

Gen. 4
Heals for ¹⁄₁₆ max HP
after each turn during hail. Protects against hail damage.

Gen. 4
Strengthens punch-based moves to 1.2x their power.
Gen. 4
Prevents the Pokémon from using its held item in battle.
Gen. 4
Protects against major status effects during harsh sunlight
.

Gen. 4
Protects against damage not directly caused by a move.
Gen. 4
Bypasses targets' abilities if they could hinder or prevent a move.
Gen. 4
Absorbs
Electric moves, raising Speed
one stage.

Gen. 4
Ensures all moves used by and against the Pokémon hit.
Gen. 4
Gen. 4
Increases Speed
to 1.5x with a major status effect.

Gen. 4
Strengthens recoil moves to 1.2x their power.
Gen. 4
Increases damage inflicted to 1.25x against Pokémon of the same gender, but decreases damage to 0.75x against the opposite gender.
Gen. 4
Doubles the Pokémon's stat
modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Gen. 4
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Gen. 4
Halves Attack
and Speed
for five turns upon entering battle.


Gen. 4
Strengthens critical hits
to inflict 3x damage rather than 2x.

Gen. 4
Increases evasion to 1.25x during hail
. Protects against hail damage.

Gen. 4
Summons hail
that lasts indefinitely upon entering battle.

Gen. 4
Increases Special Attack
to 1.5x but costs ⅛ max HP
after each turn during harsh sunlight
.



Gen. 4
Decreases damage taken from super effective moves by ¼.
Gen. 4
Makes the Pokémon move last within its move's priority bracket.
Gen. 4
Redirects single-target
Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack
one stage.

Gen. 4
Raises moves' critical hit
rates one stage.

Gen. 4
Doubles evasion
when confused
.

Gen. 4
Strengthens moves of 60 base power or less to 1.5x their power.
Gen. 4
Doubles damage inflicted with not very effective moves.
Gen. 4
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Gen. 4
Doubles Speed
upon using or losing a held item.

Gen. 5
Strengthens moves to 1.3x their power when moving last.
Gen. 5
Boosts the effectiveness of adjacent allies'
Water-type attacks.
Gen. 5
Protects against Defense
drops.

Gen. 5
Enemies adjacent to the Pokémon have their Range reduced to 0.
Gen. 5
The Pokémon protects adjacent allies by taking enemy attacks for them. (Once per turn)
Gen. 5
The Pokémon is able to collect considerably more gold. (Does not affect gold collected from mining or river of gold)
Gen. 5
The Pokémon can move again after defeating an enemy.
Gen. 5
Raises Attack
when the Pokémon is below its target.

Gen. 5
Increases the Defense
of allies within a Range of 2. (Wears off before the start of enemy turn.)

Gen. 5
Increases Attack
, Defense
, and Speed
by 0.2x the unmodified stat value for each turn that the Pokémon defeats an enemy (defeating more than one enemy in one turn makes no difference). Lasts the entire battle, unlike other modifiers.



Gen. 5
Inverts stat
changes.

Gen. 5
Has a 30% chance of Disabling any move that hits the Pokémon.
Gen. 5
The Pokémon can act as a decoy, attracting enemy attacks. (Has no effect due to a programming error)
Gen. 5
Restores HP
while sleeping.

Gen. 5
Halves Attack
and Special Attack
at 50% max HP
or less.



Gen. 5
Raises Attack
two stages upon having any stat lowered.

Gen. 5
Forces hit enemies to switch places with adjacent enemies.
Gen. 5
The Pokémon can evade direct attacks and lower opponents' Defense
and Speed
by 1 stage (i.e. 0.66x if no prior modifiers).


Gen. 5
The Pokémon explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with this Pokémon's Attack
stat.

Gen. 5
Boosts the effectiveness of adjacent allies'
Fire-type attacks.
Gen. 5
Increases Special Attack
to 1.5x when burned
.

Gen. 5
The Pokémon is able to collect more gold. (Does not affect gold collected from mining or river of gold)
Gen. 5
Decreases all direct damage taken by friendly Pokémon to 0.75x.
Gen. 5
Reduces the Speed
of enemies within a Range of 2. Reduces nearby enemies' Range as well, by 1 (flooring at 1 before snow penalty)

Gen. 5
Improves Defense
on grass.

Gen. 5
Restores HP
when the Pokémon is standing in water.

Gen. 5
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Gen. 5
Has a 30% chance of curing each adjacent ally of any major status effect after each turn.
Gen. 5
Doubles the Pokémon's weight.
Gen. 5
Restores HP
when the Pokémon is standing on grass.

Gen. 5
Increases Attack
and Defense
by 1 stage (i.e. 1.5x if no prior modifiers) when their army is struggling (Army's total strength below ⅓ of opponent's).


Gen. 5
Raises Attack
when the Pokémon is above its target.

Gen. 5
Restores HP
when the Pokémon is standing in magma, soil, or sand.

Gen. 5
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Gen. 5
Transforms upon entering battle.
Gen. 5
Gen. 5
The Pokémon uses intuition to swiftly evade enemy moves.
Gen. 5
Reduces the accuracy
of enemies within a Range of 2.

Gen. 5
Damages attacking Pokémon for ⅛ their max HP
on contact.

Gen. 5
Contact with the Pokémon inflicts ⅛ of the attacker's maximum HP
. Activates repeatedly for multi-strike moves.

Gen. 5
Increases Attack
and Defense
by 2 stages (i.e. 2.0x if no prior modifiers) when all other allies have been defeated.


Gen. 5
Restores ⅛ of maximum HP every turn.
Gen. 5
Halves the Pokémon's weight.
Gen. 5
Restores HP
when waiting at the end of a turn.

Gen. 5
Reflects most non-damaging moves back at their user.
Gen. 5
Restores the HP
of adjacent allies.

Gen. 5
The Pokémon can deal damage to adjacent enemies, equal to ¹⁄₁₆ of the victim's maximum HP
.

Gen. 5
Increases the Energy of allies within a Range of 2 by 1 stage for one turn.
Gen. 5
Raises a random stat
two stages and lowers another one stage after each turn.

Gen. 5
The Pokémon can climb to high places.
Gen. 5
Raises Attack
one stage upon KOing a Pokémon.

Gen. 5
Halves damage taken from full HP
.

Gen. 5
Changes attacking Pokémon's abilities to Mummy on contact.
Gen. 5
Raises Attack
in proportion to distance moved.

Gen. 5
The Pokémon may heal an adjacent ally's status ailments.
Gen. 5
Gen. 5
Protects against damage from weather
.

Gen. 5
The Pokémon can parry direct enemy attacks with claws or blades.
Gen. 5
The Pokémon can evade moves from its allies.
Gen. 5
Steals attacking Pokémon's held items on contact.
Gen. 5
Has a 30% chance of poisoning
target Pokémon upon contact.
Gen. 5
The Pokémon falls asleep and recovers HP
when HP is at or below ⅓ of max {HP;STAT;HP}.

Gen. 5
Raises non-damaging moves' priority by one stage.
Gen. 5
Raises Attack
and Defense
by 1 stage (i.e. 1.5x if no prior modifiers) when suffering from a major statsus effect.


Gen. 5
Heals for ⅓ max HP
upon switching out.

Gen. 5
Raises Attack
in proportion to distance moved.

Gen. 5
Gen. 5
Doubles Speed
during a sandstorm
. Protects against sandstorm damage.


Gen. 5
Restores ⅛ of maximum HP
when the Pokémon is standing on soil or sand.

Gen. 5
Absorbs
Grass moves, raising Attack
one stage.

Gen. 5
Reduces Range of hit enemies by 1 (flooring at 1 before snow penalty).
Gen. 5
Increases Range by 2 (capping at 6) when there are no other Pokémon within three squares.
Gen. 5
The Pokémon benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).
Gen. 5
Strengthens moves with extra effects to 1.3x their power, but prevents their extra effects.
Gen. 5
The Pokémon can act as a decoy, protecting allies from enemy moves.
Gen. 5
Increases Range on ice to include tiles adjacent to any ice tiles within range.
Gen. 5
Restores HP
and raises Attack
by 1 stage (i.e. 1.5x if no prior modifiers) when HP is at or below ⅓ of max HP.


Gen. 5
The Pokémon can absorb the HP
of adjacent enemies. Damage dealt is equal to ¹⁄₁₆ of the victim's maximum {HP;STAT;HP}, and HP restored is half of the damage dealt.

Gen. 5
Increases Range by 1.
Gen. 5
The Pokémon can evade enemy moves when on their favorite terrain.
Gen. 5
Protects against friendly Pokémon's damaging moves.
Gen. 5
Bypasses targets' abilities if they could hinder or prevent moves.
Gen. 5
The Pokémon can push an attacking opponent 1 additional tile away.
Gen. 5
Increases Attack
to 1.5x when poisoned
.

Gen. 5
Bypasses targets' abilities if they could hinder or prevent moves.
Gen. 5
Prevents opposing Pokémon from eating held Berries.
Gen. 5
Applies a 1.5x multiplier to attacks carried out at the start of a turn.
Gen. 5
Increases moves' accuracy to 1.1x for friendly Pokémon.
Gen. 5
Restores HP
when the Pokémon is standing in magma.

Gen. 5
Increases Range on water to include tiles adjacent to any water tiles within range.
Gen. 5
Raises Speed
and lowers Defense
by one stage each upon being hit by a physical move.


Gen. 5
Lowers incoming non-damaging moves' base accuracy
to exactly 50%.

Gen. 5
Changes Darmanitan
's form after each turn depending on its HP
: Zen Mode below 50% max {HP;STAT;HP}, and Standard Mode otherwise.

Gen. 6
Protects allies against moves that affect their mental state.
Gen. 6
Makes Dark Aura and Fairy Aura weaken moves of their respective types.
Gen. 6
Protects against bullet, ball, and bomb-based moves.
Gen. 6
Restores HP
upon eating a Berry, in addition to the Berry's effect.

Gen. 6
Raises Special Attack
by two stages upon having any stat lowered.

Gen. 6
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against
Flying Pokémon.
Gen. 6
Gen. 6
Strengthens
Fairy moves to 1.33x their power for all friendly and opposing Pokémon.
Gen. 6
Protects friendly
Grass Pokémon from having their stats lowered by other Pokémon.
Gen. 6
Halves damage from Physical
attacks.
Gen. 6
Raises
Flying moves' priority by one stage.
Gen. 6
Lowers attacking Pokémon's Speed
by one stage on contact.

Gen. 6
Boosts Defense
while Grassy Terrain is in effect.

Gen. 6
Steals the target's held item when the bearer uses a damaging move.
Gen. 6
Strengthens aura and pulse moves to 1.5x their power.
Gen. 6
Lets the bearer hit twice with damaging moves. The second hit has half power.
Gen. 6
Creates heavy rain
, which has all the properties of Rain Dance, cannot be replaced, and causes damaging
Fire-type moves to fail.

Gen. 6
Changes the bearer's type to match each move it uses.
Gen. 6
Gen. 6
Changes Aegislash
to Blade Forme before using a damaging move, or Shield Forme before using King's Shield.
Gen. 6
Strengthens biting moves to 1.5x their power.
Gen. 6
Prevents friendly Pokémon from sleeping.
Gen. 6
Passes the bearer's held item to an ally when the ally uses up its item.
Gen. 6
Strengthens moves that make contact to 1.33x their power.
Gen. 7
Ally Pokémon's moves have their power increased to 1.3x.
Gen. 7
Transforms this Pokémon into Greninja
after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Gen. 7
Raises this Pokémon's highest stat
by one stage when it faints another Pokémon.

Gen. 7
Raises this Pokémon's Special Attack
by one stage every time its HP
drops below half.


Gen. 7
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Gen. 7
Opposing Pokémon cannot use priority attacks.
Gen. 7
Prevents the first instance of battle damage.
Gen. 7
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Gen. 7
This Pokémon automatically switches out when its HP
drops below half.

Gen. 7
Other Pokémon cannot lower this Pokémon's stats
.

Gen. 7
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Gen. 7
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP
this Pokémon had remaining.

Gen. 7
Sound-based moves become
Water-type.
Gen. 7
This Pokémon's moves do not make contact.
Gen. 7
This Pokémon's moves critical hit against poisoned targets.
Gen. 7
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Gen. 7
Increases super-effective damage dealt to 1.25x.
Gen. 7
Transforms 10% or 50% Zygarde
into Complete Forme when its HP
is below 50%.

Gen. 7
When an ally faints, this Pokémon gains its Ability.
Gen. 7
Reduces super-effective damage to 0.75x.
Gen. 7
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Gen. 7
Opposing Pokémon cannot use priority attacks.
Gen. 7
When an ally faints, this Pokémon gains its Ability.
Gen. 7
Changes this Pokémon's type to match its held Memory.
Gen. 7
Wishiwashi becomes Schooling Form when its HP
is 25% or higher.

Gen. 7
When this Pokémon has full HP
, regular damage from moves is halved.

Gen. 7
Transforms this Minior
between Core Form and Meteor Form. Prevents major status effects and drowsiness while in Meteor Form.
Gen. 7
During hail
, this Pokémon has double Speed
.


Gen. 7
This Pokémon's Special Attack
rises by one stage every time any Pokémon faints.

Gen. 7
This Pokémon's moves have double power against Pokémon that switched in this turn.
Gen. 7
Raises this Pokémon's Defense
by one stage when it takes damage from a move.

Gen. 7
This Pokémon's
Steel-type moves have 1.5x power.
Gen. 7
Doubles this Pokémon's Speed
on Electric Terrain.

Gen. 7
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed
lowers by one stage.

Gen. 7
This Pokémon's healing moves have their priority increased by 3.
Gen. 7
Gen. 7
Raises this Pokémon's Defense
by two stages when it's hit by a
Water-type move.

Gen. 7
This Pokémon automatically switches out when its HP
drops below half.

Gen. 8
Combines Unnerve and Chilling Neigh
Gen. 8
Combines Unnerve and Grim Neigh
Gen. 8
Retrieves a Poké Ball from a failed throw.
Gen. 8
Boosts Attack
after knocking out a Pokémon.

Gen. 8
Lowers foe's Speed
when hit.

Gen. 8
Resets all stat
changes upon entering battlefield.

Gen. 8
Boosts Defense
in battle.

Gen. 8
Powers up
Dragon-type moves
Gen. 8
Boosts the Pokémon's Attack
stat but only allows the use of the first selected move.

Gen. 8
Boosts Special Attack
after knocking out a Pokémon.

Gen. 8
Gen. 8
Changes forms each turn.
Gen. 8
Avoids damage from Physical
moves for one turn.
Gen. 8
Halves damage from Special
moves.
Gen. 8
Boosts Attack
in battle.

Gen. 8
Changes the Pokémon's type to its last used move.
Gen. 8
Changes type depending on the terrain.
Gen. 8
Reflects any stat-lowering
effects.

Gen. 8
Neutralizes abilities of all Pokémon in battle.
Gen. 8
Prevents the Pokémon and its allies from being poisoned
.
Gen. 8
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Gen. 8
Just being next to the Pokémon powers up moves.
Gen. 8
Ignores moves and abilities that draw in moves.
Gen. 8
Boosts sound-based moves and halves damage from the same moves.
Gen. 8
Enables the Pokémon to move first occasionally.
Gen. 8
Doubles the effect of berries.
Gen. 8
Creates a sandstorm when hit by an attack.
Gen. 8
Gen. 8
Ignores moves and abilities that draw in moves.
Gen. 8
Gen. 8
Powers up ally Pokémon's
Steel type moves
Gen. 8
Powers up
Electric-type moves
Gen. 8
Gen. 8
Swaps abilities with opponents on contact.
Gen. 9
Lowers Defense
/ Special Defense
and raises Attack
/ Special Attack
/ Speed
when HP
drops below half.






Gen. 9
Prevents opponent using priority moves.
Gen. 9
Lowers Special Defense
of all Pokémon except itself.

Gen. 9
Goes inside the mouth of an ally Dondozo if one is on the field.
Gen. 9
Copies ally's stat
changes on entering battle.

Gen. 9
Can eat the same Berry twice.
Gen. 9
Restores HP
when hit by a
Ground-type move

Gen. 9
Doubles power of the next
Electric-type move
Gen. 9
Boosts Attack
/ Defense
/ Special Defense
/ Speed
depending on the form.




Gen. 9
Gives immunity to status moves.
Gen. 9
Boosts Attack
if intimidated, and prevents being forced to switch out.

Gen. 9
Creates an Electric Terrain when entering battle, and boosts Special Attack
while active.

Gen. 9
Partially restores an ally's HP
when it enters a battle.

Gen. 9
Contact changes the attacker's Ability to Lingering Aroma.
Gen. 9
Gen. 9
Status moves go last, but are not affected by the opponent's ability.
Gen. 9
Copies stat
boosts by the opponent.

Gen. 9
Turns the sunlight harsh
when entering battle, and boosts Attack
while active.


Gen. 9
Poisoned
Pokémon also become confused .
Gen. 9
Raises highest stat in harsh sunlight , or if holding Booster Energy .
Gen. 9
Protects from status conditions and halves damage from
Ghost-type moves
Gen. 9
Raises highest stat on Electric Terrain , or if holding Booster Energy .
Gen. 9
Powers up
Rock type moves.
Gen. 9
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Gen. 9
Powers up slicing moves.
Gen. 9
Lowers opponent's evasion
when entering battle.

Gen. 9
Attack
and Special Attack
are boosted for each party Pokémon that has been defeated.


Gen. 9
Lowers Defense
of all Pokémon except itself.

Gen. 9
Lowers Attack
of all Pokémon except itself.

Gen. 9
Moves are not very effective when HP
is full.

Gen. 9
Transforms into Terapagos
in battle.
Gen. 9
Eliminates all effects of weather
and terrain.

Gen. 9
Gen. 9
May cause bad poisoning
.
Gen. 9
Scatters Toxic Spikes at the feet of the opposing team when the Pokémon takes damage from Physical
moves.
Gen. 9
Lowers Special Attack
of all Pokémon except itself.

Gen. 9
Immune to
Fire-type moves, and Defense
is sharply boosted.

Gen. 9
Doubles power of the next
Electric-type move used, when hit by a wind move.
Gen. 9
Takes no damage from wind moves, and boosts Attack
if hit by one.

Gen. 9
Transforms into its Hero Form when switching out.
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