Abilities
Gen | Name | Effect | Main Series |
---|---|---|---|
3 | Air Lock | Negates all effects of
weather
| ✔️ |
3 | Arena Trap | Prevents opponents from fleeing or switching out. Eluded by
| ✔️ |
3 | Battle Armor | Protects against
critical hits
| ✔️ |
3 | Blaze | ✔️ | |
3 | Chlorophyll | Doubles
Speed
| ✔️ |
3 | Clear Body | Prevents stats from being lowered by other Pokémon. | ✔️ |
3 | Cloud Nine | Negates all effects of
weather
| ✔️ |
3 | Color Change | Changes type to match when hit by a damaging move. | ✔️ |
3 | Compound Eyes | Increases moves'
accuracy
| ✔️ |
3 | Cute Charm | Has a 30% chance of
infatuating attacking Pokémon on contact. | ✔️ |
3 | Damp | ✔️ | |
3 | Drizzle | Summons
rain
| ✔️ |
3 | Drought | Summons
harsh sunlight
| ✔️ |
3 | Early Bird | Makes
sleep
| ✔️ |
3 | Effect Spore | ✔️ | |
3 | Flame Body | Has a 30% chance of
burning
| ✔️ |
3 | Flash Fire | Protects against
| ✔️ |
3 | Forecast | Changes
Castform
| ✔️ |
3 | Guts | Increases
Attack
| ✔️ |
3 | Huge Power | Doubles
Attack
| ✔️ |
3 | Hustle | Strengthens
Physical
| ✔️ |
3 | Hyper Cutter | Prevents
Attack
| ✔️ |
3 | Illuminate | Doubles the wild encounter rate. | ✔️ |
3 | Immunity | Prevents
poison
| ✔️ |
3 | Inner Focus | Prevents
flinching
| ✔️ |
3 | Insomnia | Prevents
sleep
| ✔️ |
3 | Intimidate | Lowers opponents'
Attack
| ✔️ |
3 | Keen Eye | Prevents
accuracy
| ✔️ |
3 | Levitate | Evades
| ✔️ |
3 | Lightning Rod | ✔️ | |
3 | Limber | Prevents
paralysis
| ✔️ |
3 | Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. | ✔️ |
3 | Magma Armor | Prevents
freezing
| ✔️ |
3 | Magnet Pull | Prevents
| ✔️ |
3 | Marvel Scale | Increases
Defense
| ✔️ |
3 | Minus | ✔️ | |
3 | Natural Cure | Cures any
major status effect upon switching out. | ✔️ |
3 | Oblivious | Prevents
infatuation and protects against Captivate. | ✔️ |
3 | Overgrow | ✔️ | |
3 | Own Tempo | Prevents
confusion
| ✔️ |
3 | Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. | ✔️ |
3 | Plus | ✔️ | |
3 | Poison Point | Has a 30% chance of
poisoning
| ✔️ |
3 | Pressure | Increases the PP cost of moves targetting the Pokémon by one. | ✔️ |
3 | Pure Power | Doubles
Attack
| ✔️ |
3 | Rain Dish | Heals for ¹⁄₁₆ max
HP
| ✔️ |
3 | Rock Head | Protects against recoil damage. | ✔️ |
3 | Rough Skin | Damages attacking Pokémon for ⅛ their max
HP
| ✔️ |
3 | Run Away | Ensures success fleeing from wild battles. | ✔️ |
3 | Sand Stream | Summons a
sandstorm
| ✔️ |
3 | Sand Veil | Increases
evasion
| ✔️ |
3 | Serene Grace | Doubles the chance of moves' extra effects occurring. | ✔️ |
3 | Shadow Tag | Prevents opponents from fleeing or switching out. | ✔️ |
3 | Shed Skin | Has a 33% chance of curing any
major status effect after each turn. | ✔️ |
3 | Shell Armor | Protects against
critical hits
| ✔️ |
3 | Shield Dust | Protects against incoming moves' extra effects. | ✔️ |
3 | Soundproof | Protects against sound-based moves. | ✔️ |
3 | Speed Boost | Raises
Speed
| ✔️ |
3 | Static | Has a 30% chance of
paralyzing
| ✔️ |
3 | Stench | Has a 10% chance of making target Pokémon
flinch
| ✔️ |
3 | Sticky Hold | Prevents a held item from being removed by other Pokémon. | ✔️ |
3 | Sturdy | Prevents being KOed from full
HP
| ✔️ |
3 | Suction Cups | Prevents being forced out of battle by other Pokémon's moves. | ✔️ |
3 | Swarm | ✔️ | |
3 | Swift Swim | Doubles
Speed
| ✔️ |
3 | Synchronize | ✔️ | |
3 | Thick Fat | ✔️ | |
3 | Torrent | ✔️ | |
3 | Trace | Copies an opponent's ability upon entering battle. | ✔️ |
3 | Truant | Skips every second turn. | ✔️ |
3 | Vital Spirit | Prevents
sleep
| ✔️ |
3 | Volt Absorb | ✔️ | |
3 | Water Absorb | ✔️ | |
3 | Water Veil | Prevents
burns
| ✔️ |
3 | White Smoke | Prevents stats from being lowered by other Pokémon. | ✔️ |
3 | Wonder Guard | Protects against damaging moves that are not super effective. | ✔️ |
4 | Adaptability | Increases the
same-type attack bonus
| ✔️ |
4 | Aftermath | Damages the attacker for ¼ its max
HP
| ✔️ |
4 | Anger Point | Raises
Attack
| ✔️ |
4 | Anticipation | Notifies all trainers upon entering battle if an opponent has a super effective move, Self Destruct, Explosion, or a one-hit KO move. | ✔️ |
4 | Bad Dreams | ✔️ | |
4 | Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. | ✔️ |
4 | Dry Skin | ✔️ | |
4 | Filter | Decreases damage taken from super effective moves by ¼. | ✔️ |
4 | Flower Gift | Increases friendly Pokémon's
Attack
| ✔️ |
4 | Forewarn | Reveals the opponents' strongest move upon entering battle. | ✔️ |
4 | Frisk | Reveals an opponent's held item upon entering battle. | ✔️ |
4 | Gluttony | Makes the Pokémon eat any held Berry triggered by low
HP
| ✔️ |
4 | Heatproof | ✔️ | |
4 | Honey Gather | The Pokémon may pick up
Honey
| ✔️ |
4 | Hydration | Cures any
major status effect after each turn during
rain
| ✔️ |
4 | Ice Body | Heals for ¹⁄₁₆ max
HP
| ✔️ |
4 | Iron Fist | Strengthens punch-based moves to 1.2x their power. | ✔️ |
4 | Klutz | Prevents the Pokémon from using its held item in battle. | ✔️ |
4 | Leaf Guard | Protects against
major status effects during
harsh sunlight
| ✔️ |
4 | Magic Guard | Protects against damage not directly caused by a move. | ✔️ |
4 | Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. | ✔️ |
4 | Motor Drive | Absorbs
| ✔️ |
4 | Multitype | Changes
Arceus
| ✔️ |
4 | No Guard | Ensures all moves used by and against the Pokémon hit. | ✔️ |
4 | Normalize | Makes the Pokémon's moves all act
| ✔️ |
4 | Poison Heal | ✔️ | |
4 | Quick Feet | Increases
Speed
| ✔️ |
4 | Reckless | Strengthens recoil moves to 1.2x their power. | ✔️ |
4 | Rivalry | Increases damage inflicted to 1.25x against Pokémon of the same gender, but decreases damage to 0.75x against the opposite gender. | ✔️ |
4 | Scrappy | ✔️ | |
4 | Simple | Doubles the Pokémon's
stat
| ✔️ |
4 | Skill Link | Extends two-to-five-hit moves and Triple Kick to their full length every time. | ✔️ |
4 | Slow Start | Halves
Attack
| ✔️ |
4 | Sniper | Strengthens
critical hits
| ✔️ |
4 | Snow Cloak | Increases evasion to 1.25x during
hail
| ✔️ |
4 | Snow Warning | Summons
hail
| ✔️ |
4 | Solar Power | Increases
Special Attack
| ✔️ |
4 | Solid Rock | Decreases damage taken from super effective moves by ¼. | ✔️ |
4 | Stall | Makes the Pokémon move last within its move's priority bracket. | ✔️ |
4 | Steadfast | Raises
Speed
| ✔️ |
4 | Storm Drain | Redirects single-target
| ✔️ |
4 | Super Luck | Raises moves'
critical hit
| ✔️ |
4 | Tangled Feet | Doubles
evasion
| ✔️ |
4 | Technician | Strengthens moves of 60 base power or less to 1.5x their power. | ✔️ |
4 | Tinted Lens | Doubles damage inflicted with not very effective moves. | ✔️ |
4 | Unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. | ✔️ |
4 | Unburden | Doubles
Speed
| ✔️ |
5 | Analytic | Strengthens moves to 1.3x their power when moving last. | ✔️ |
5 | Aqua Boost | Boosts the effectiveness of adjacent allies'
| ❌ |
5 | Big Pecks | Protects against
Defense
| ✔️ |
5 | Black Hole | Enemies adjacent to the Pokémon have their Range reduced to 0. | ❌ |
5 | Bodyguard | The Pokémon protects adjacent allies by taking enemy attacks for them. (Once per turn) | ❌ |
5 | Bonanza | The Pokémon is able to collect considerably more gold. (Does not affect gold collected from mining or river of gold) | ❌ |
5 | Calming | The Pokémon can send enemies within a Range of 2 to
sleep
| ❌ |
5 | Celebrate | The Pokémon can move again after defeating an enemy. | ❌ |
5 | Climber | Raises
Attack
| ❌ |
5 | Confidence | Increases the
Defense
| ❌ |
5 | Conqueror | Increases
Attack
| ❌ |
5 | Contrary | Inverts
stat
| ✔️ |
5 | Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. | ✔️ |
5 | Daze | The Pokémon can send enemies within a Range of 2 to
sleep
| ❌ |
5 | Decoy | The Pokémon can act as a decoy, attracting enemy attacks. (Has no effect due to a programming error) | ❌ |
5 | Deep Sleep | Restores
HP
| ❌ |
5 | Defeatist | Halves
Attack
| ✔️ |
5 | Defiant | Raises
Attack
| ✔️ |
5 | Disgust | Forces hit enemies to switch places with adjacent enemies. | ❌ |
5 | Dodge | The Pokémon can evade direct attacks and lower opponents'
Defense
| ❌ |
5 | Explode | The Pokémon explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with this Pokémon's
Attack
| ❌ |
5 | Flame Boost | Boosts the effectiveness of adjacent allies'
| ❌ |
5 | Flare Boost | Increases
Special Attack
| ✔️ |
5 | Fortune | The Pokémon is able to collect more gold. (Does not affect gold collected from mining or river of gold) | ❌ |
5 | Friend Guard | Decreases all direct damage taken by friendly Pokémon to 0.75x. | ✔️ |
5 | Frighten | Reduces the
Speed
| ❌ |
5 | Frostbite | Contact with the Pokémon may
freeze
| ❌ |
5 | Grass Cloak | Improves
Defense
| ❌ |
5 | Gulp | Restores
HP
| ❌ |
5 | Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. | ✔️ |
5 | Healer | Has a 30% chance of curing each adjacent ally of any
major status effect after each turn. | ✔️ |
5 | Heavy Metal | Doubles the Pokémon's weight. | ✔️ |
5 | Herbivore | Restores
HP
| ❌ |
5 | Hero | Increases
Attack
| ❌ |
5 | High-rise | Raises
Attack
| ❌ |
5 | Hot Blooded | Restores
HP
| ❌ |
5 | Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. | ✔️ |
5 | Imposter | Transforms upon entering battle. | ✔️ |
5 | Infiltrator | ✔️ | |
5 | Instinct | The Pokémon uses intuition to swiftly evade enemy moves. | ❌ |
5 | Interference | Reduces the
accuracy
| ❌ |
5 | Iron Barbs | Damages attacking Pokémon for ⅛ their max
HP
| ✔️ |
5 | Jagged Edge | Contact with the Pokémon inflicts ⅛ of the attacker's maximum
HP
| ❌ |
5 | Justified | Raises
Attack
| ✔️ |
5 | Last Bastion | Increases
Attack
| ❌ |
5 | Life Force | Restores ⅛ of maximum HP every turn. | ❌ |
5 | Light Metal | Halves the Pokémon's weight. | ✔️ |
5 | Lullaby | The Pokémon can sing enemies within a Range of 2 to
sleep
| ❌ |
5 | Lunchbox | Restores
HP
| ❌ |
5 | Magic Bounce | Reflects most non-damaging moves back at their user. | ✔️ |
5 | Medic | Restores the
HP
| ❌ |
5 | Melee | The Pokémon can deal damage to adjacent enemies, equal to ¹⁄₁₆ of the victim's maximum
HP
| ❌ |
5 | Mood Maker | Increases the Energy of allies within a Range of 2 by 1 stage for one turn. | ❌ |
5 | Moody | Raises a random
stat
| ✔️ |
5 | Mountaineer | The Pokémon can climb to high places. | ❌ |
5 | Moxie | Raises
Attack
| ✔️ |
5 | Multiscale | Halves damage taken from full
HP
| ✔️ |
5 | Mummy | Changes attacking Pokémon's abilities to Mummy on contact. | ✔️ |
5 | Nomad | Raises
Attack
| ❌ |
5 | Nurse | The Pokémon may heal an adjacent ally's status ailments. | ❌ |
5 | Omnipotent | ❌ | |
5 | Overcoat | Protects against damage from
weather
| ✔️ |
5 | Parry | The Pokémon can parry direct enemy attacks with claws or blades. | ❌ |
5 | Perception | The Pokémon can evade moves from its allies. | ❌ |
5 | Pickpocket | Steals attacking Pokémon's held items on contact. | ✔️ |
5 | Poison Touch | Has a 30% chance of
poisoning
| ✔️ |
5 | Power Nap | The Pokémon falls asleep and recovers
HP
| ❌ |
5 | Prankster | Raises non-damaging moves' priority by one stage. | ✔️ |
5 | Pride | Raises
Attack
| ❌ |
5 | Rattled | ✔️ | |
5 | Regenerator | Heals for ⅓ max
HP
| ✔️ |
5 | Run Up | Raises
Attack
| ❌ |
5 | Sand Force | ✔️ | |
5 | Sand Rush | Doubles
Speed
| ✔️ |
5 | Sandpit | Restores ⅛ of maximum
HP
| ❌ |
5 | Sap Sipper | Absorbs
| ✔️ |
5 | Sequence | Raises
Attack
| ❌ |
5 | Shackle | Reduces Range of hit enemies by 1 (flooring at 1 before snow penalty). | ❌ |
5 | Shadow Dash | Increases Range by 2 (capping at 6) when there are no other Pokémon within three squares. | ❌ |
5 | Share | The Pokémon benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower). | ❌ |
5 | Sheer Force | Strengthens moves with extra effects to 1.3x their power, but prevents their extra effects. | ✔️ |
5 | Shield | The Pokémon can act as a decoy, protecting allies from enemy moves. | ❌ |
5 | Skater | Increases Range on ice to include tiles adjacent to any ice tiles within range. | ❌ |
5 | Spirit | Restores
HP
| ❌ |
5 | Sponge | The Pokémon can absorb the
HP
| ❌ |
5 | Sprint | Increases Range by 1. | ❌ |
5 | Stealth | The Pokémon can evade enemy moves when on their favorite terrain. | ❌ |
5 | Telepathy | Protects against friendly Pokémon's damaging moves. | ✔️ |
5 | Tenacity | Contact with the Pokémon causes the attacker to
flinch
| ❌ |
5 | Teravolt | Bypasses targets' abilities if they could hinder or prevent moves. | ✔️ |
5 | Thrust | The Pokémon can push an attacking opponent 1 additional tile away. | ❌ |
5 | Toxic Boost | Increases
Attack
| ✔️ |
5 | Turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. | ✔️ |
5 | Unnerve | Prevents opposing Pokémon from eating held Berries. | ✔️ |
5 | Vanguard | Applies a 1.5x multiplier to attacks carried out at the start of a turn. | ❌ |
5 | Victory Star | Increases moves' accuracy to 1.1x for friendly Pokémon. | ✔️ |
5 | Warm Blanket | Restores
HP
| ❌ |
5 | Wave Rider | Increases Range on water to include tiles adjacent to any water tiles within range. | ❌ |
5 | Weak Armor | Raises
Speed
| ✔️ |
5 | Wonder Skin | Lowers incoming non-damaging moves' base
accuracy
| ✔️ |
5 | Zen Mode | Changes
Darmanitan
| ✔️ |
6 | Aerilate | ✔️ | |
6 | Aroma Veil | Protects allies against moves that affect their mental state. | ✔️ |
6 | Aura Break | Makes Dark Aura and Fairy Aura weaken moves of their respective types. | ✔️ |
6 | Bulletproof | Protects against bullet, ball, and bomb-based moves. | ✔️ |
6 | Cheek Pouch | Restores
HP
| ✔️ |
6 | Competitive | Raises
Special Attack
| ✔️ |
6 | Dark Aura | Strengthens
| ✔️ |
6 | Delta Stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against
| ✔️ |
6 | Desolate Land | ✔️ | |
6 | Fairy Aura | Strengthens
| ✔️ |
6 | Flower Veil | Protects friendly
| ✔️ |
6 | Fur Coat | Halves damage from
Physical
| ✔️ |
6 | Gale Wings | Raises
| ✔️ |
6 | Gooey | Lowers attacking Pokémon's
Speed
| ✔️ |
6 | Grass Pelt | Boosts
Defense
| ✔️ |
6 | Magician | Steals the target's held item when the bearer uses a damaging move. | ✔️ |
6 | Mega Launcher | Strengthens aura and pulse moves to 1.5x their power. | ✔️ |
6 | Parental Bond | Lets the bearer hit twice with damaging moves. The second hit has half power. | ✔️ |
6 | Pixilate | ✔️ | |
6 | Primordial Sea | Creates heavy
rain
| ✔️ |
6 | Protean | Changes the bearer's type to match each move it uses. | ✔️ |
6 | Refrigerate | ✔️ | |
6 | Stance Change | Changes
Aegislash
| ✔️ |
6 | Strong Jaw | Strengthens biting moves to 1.5x their power. | ✔️ |
6 | Sweet Veil | Prevents friendly Pokémon from sleeping. | ✔️ |
6 | Symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. | ✔️ |
6 | Tough Claws | Strengthens moves that make contact to 1.33x their power. | ✔️ |
7 | Battery | Ally Pokémon's moves have their power increased to 1.3x. | ✔️ |
7 | Battle Bond | Transforms this Pokémon into
Greninja
| ✔️ |
7 | Beast Boost | Raises this Pokémon's highest
stat
| ✔️ |
7 | Berserk | Raises this Pokémon's
Special Attack
| ✔️ |
7 | Comatose | This Pokémon always acts as though it were
asleep
| ✔️ |
7 | Corrosion | ✔️ | |
7 | Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. | ✔️ |
7 | Dazzling | Opposing Pokémon cannot use priority attacks. | ✔️ |
7 | Disguise | Prevents the first instance of battle damage. | ✔️ |
7 | Electric Surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. | ✔️ |
7 | Emergency Exit | This Pokémon automatically switches out when its
HP
| ✔️ |
7 | Fluffy | Damage from contact moves is halved. Damage from
| ✔️ |
7 | Full Metal Body | Other Pokémon cannot lower this Pokémon's
stats
| ✔️ |
7 | Galvanize | ✔️ | |
7 | Grassy Surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. | ✔️ |
7 | Innards Out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the
HP
| ✔️ |
7 | Liquid Voice | Sound-based moves become
| ✔️ |
7 | Long Reach | This Pokémon's moves do not make contact. | ✔️ |
7 | Merciless | This Pokémon's moves critical hit against poisoned targets. | ✔️ |
7 | Misty Surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. | ✔️ |
7 | Neuroforce | Increases super-effective damage dealt to 1.25x. | ✔️ |
7 | Power Construct | Transforms 10% or 50%
Zygarde
| ✔️ |
7 | Power of Alchemy | When an ally faints, this Pokémon gains its Ability. | ✔️ |
7 | Prism Armor | Reduces super-effective damage to 0.75x. | ✔️ |
7 | Psychic Surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. | ✔️ |
7 | Queenly Majesty | Opposing Pokémon cannot use priority attacks. | ✔️ |
7 | Receiver | When an ally faints, this Pokémon gains its Ability. | ✔️ |
7 | RKS System | Changes this Pokémon's type to match its held Memory. | ✔️ |
7 | Schooling | Wishiwashi becomes Schooling Form when its
HP
| ✔️ |
7 | Shadow Shield | When this Pokémon has full
HP
| ✔️ |
7 | Shields Down | Transforms this
Minior
| ✔️ |
7 | Slush Rush | During
hail
| ✔️ |
7 | Soul-Heart | This Pokémon's
Special Attack
| ✔️ |
7 | Stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. | ✔️ |
7 | Stamina | Raises this Pokémon's
Defense
| ✔️ |
7 | Steelworker | This Pokémon's
| ✔️ |
7 | Surge Surfer | Doubles this Pokémon's
Speed
| ✔️ |
7 | Tangling Hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's
Speed
| ✔️ |
7 | Triage | This Pokémon's healing moves have their priority increased by 3. | ✔️ |
7 | Water Bubble | ✔️ | |
7 | Water Compaction | Raises this Pokémon's
Defense
| ✔️ |
7 | Wimp Out | This Pokémon automatically switches out when its
HP
| ✔️ |
8 | As One (Glastrier) | Combines Unnerve and Chilling Neigh | ✔️ |
8 | As One (Spectrier) | Combines Unnerve and Grim Neigh | ✔️ |
8 | Ball Fetch | Retrieves a Poké Ball from a failed throw. | ✔️ |
8 | Chilling Neigh | Boosts
Attack
| ✔️ |
8 | Cotton Down | Lowers foe's
Speed
| ✔️ |
8 | Curious Medicine | Resets all
stat
| ✔️ |
8 | Dauntless Shield | Boosts
Defense
| ✔️ |
8 | Dragon’s Maw | Powers up
| ✔️ |
8 | Gorilla Tactics | Boosts the Pokémon's
Attack
| ✔️ |
8 | Grim Neigh | Boosts
Special Attack
| ✔️ |
8 | Gulp Missile | ✔️ | |
8 | Hunger Switch | Changes forms each turn. | ✔️ |
8 | Ice Face | Avoids damage from
Physical
| ✔️ |
8 | Ice Scales | Halves damage from
Special
| ✔️ |
8 | Intrepid Sword | Boosts
Attack
| ✔️ |
8 | Libero | Changes the Pokémon's type to its last used move. | ✔️ |
8 | Mimicry | Changes type depending on the terrain. | ✔️ |
8 | Mirror Armor | Reflects any
stat-lowering
| ✔️ |
8 | Neutralizing Gas | Neutralizes abilities of all Pokémon in battle. | ✔️ |
8 | Pastel Veil | Prevents the Pokémon and its allies from being
poisoned
| ✔️ |
8 | Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | ✔️ |
8 | Power Spot | Just being next to the Pokémon powers up moves. | ✔️ |
8 | Propeller Tail | Ignores moves and abilities that draw in moves. | ✔️ |
8 | Punk Rock | Boosts sound-based moves and halves damage from the same moves. | ✔️ |
8 | Quick Draw | Enables the Pokémon to move first occasionally. | ✔️ |
8 | Ripen | Doubles the effect of berries. | ✔️ |
8 | Sand Spit | Creates a sandstorm when hit by an attack. | ✔️ |
8 | Screen Cleaner | ✔️ | |
8 | Stalwart | Ignores moves and abilities that draw in moves. | ✔️ |
8 | Steam Engine | ✔️ | |
8 | Steely Spirit | Powers up ally Pokémon's
| ✔️ |
8 | Transistor | Powers up
| ✔️ |
8 | Unseen Fist | ✔️ | |
8 | Wandering Spirit | Swaps abilities with opponents on contact. | ✔️ |
9 | Anger Shell | Lowers
Defense
| ✔️ |
9 | Armor Tail | Prevents opponent using priority moves. | ✔️ |
9 | Beads of Ruin | Lowers
Special Defense
| ✔️ |
9 | Commander | Goes inside the mouth of an ally Dondozo if one is on the field. | ✔️ |
9 | Costar | Copies ally's
stat
| ✔️ |
9 | Cud Chew | Can eat the same Berry twice. | ✔️ |
9 | Earth Eater | Restores
HP
| ✔️ |
9 | Electromorphosis | Doubles power of the next
| ✔️ |
9 | Embody Aspect | Boosts
Attack
| ✔️ |
9 | Good as Gold | Gives immunity to status moves. | ✔️ |
9 | Guard Dog | Boosts
Attack
| ✔️ |
9 | Hadron Engine | Creates an Electric Terrain when entering battle, and boosts
Special Attack
| ✔️ |
9 | Hospitality | Partially restores an ally's
HP
| ✔️ |
9 | Lingering Aroma | Contact changes the attacker's Ability to Lingering Aroma. | ✔️ |
9 | Mind’s Eye | ✔️ | |
9 | Mycelium Might | Status moves go last, but are not affected by the opponent's ability. | ✔️ |
9 | Opportunist | Copies
stat
| ✔️ |
9 | Orichalcum Pulse | Turns the
sunlight harsh
| ✔️ |
9 | Poison Puppeteer |
Poisoned
| ✔️ |
9 | Protosynthesis | Raises highest stat in harsh sunlight , or if holding Booster Energy . | ✔️ |
9 | Purifying Salt | Protects from status conditions and halves damage from
| ✔️ |
9 | Quark Drive | Raises highest stat on Electric Terrain , or if holding Booster Energy . | ✔️ |
9 | Rocky Payload | Powers up
| ✔️ |
9 | Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. | ✔️ |
9 | Sharpness | Powers up slicing moves. | ✔️ |
9 | Supersweet Syrup | Lowers opponent's
evasion
| ✔️ |
9 | Supreme Overlord |
Attack
| ✔️ |
9 | Sword of Ruin | Lowers
Defense
| ✔️ |
9 | Tablets of Ruin | Lowers
Attack
| ✔️ |
9 | Tera Shell | Moves are not very effective when
HP
| ✔️ |
9 | Tera Shift | Transforms into
Terapagos
| ✔️ |
9 | Teraform Zero | Eliminates all effects of
weather
| ✔️ |
9 | Thermal Exchange | ✔️ | |
9 | Toxic Chain | May cause
bad poisoning
| ✔️ |
9 | Toxic Debris | Scatters Toxic Spikes at the feet of the opposing team when the Pokémon takes damage from
Physical
| ✔️ |
9 | Vessel of Ruin | Lowers
Special Attack
| ✔️ |
9 | Well-Baked Body | Immune to
| ✔️ |
9 | Wind Power | Doubles power of the next
| ✔️ |
9 | Wind Rider | Takes no damage from wind moves, and boosts
Attack
| ✔️ |
9 | Zero to Hero | Transforms into its Hero Form when switching out. | ✔️ |