Magnet PullGen. 3✔️
Primary Ability7Secondary Ability2Hidden Ability0
Magnet PullGen. 3
✔️
Primary Ability7
Secondary Ability2
Hidden Ability0
Effect Summary
Prevents
Steel
opponents from fleeing or switching out.
Detailed Effect
While this Pokémon is in battle, opposing
Steel
-type Pokémon cannot flee or switch out.
Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability,
Steel
-type Pokémon have a higher encounter rate.
Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability,
Description
RS E FRLG | Traps STEEL-type POKéMON. |
DP HGSS PL COL B2W2 XY ORAS | Prevents Steel-type Pokémon from escaping. |
SM USUM LGPLGE SWSH | Prevents Steel-type Pokémon from escaping using its magnetic force. |
SV | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. |
Pokémon with this ability