Magnet PullGen. 3✔️
Primary Ability7Secondary Ability2Hidden Ability0
Magnet PullGen. 3
✔️
Primary Ability7
Secondary Ability2
Hidden Ability0
Effect Summary
Prevents
Steel opponents from fleeing or switching out.
Detailed Effect
While this Pokémon is in battle, opposing
Steel-type Pokémon cannot flee or switch out.
Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability,
Steel-type Pokémon have a higher encounter rate.
Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability,
Description
E
FRLG
RS
Traps STEEL-type POKéMON.
DP
HGSS
PL
B2W2
BW
ORAS
XY
Prevents Steel-type Pokémon from escaping.
LGPLGE
SM
USUM
SWSH
Prevents Steel-type Pokémon from escaping using its magnetic force.
SV
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Pokémon with this ability