Zero to HeroGen. 9✔️
Primary Ability2Secondary Ability0Hidden Ability0
Zero to HeroGen. 9
✔️
Primary Ability2
Secondary Ability0
Hidden Ability0
Effect Summary
Transforms into its Hero Form when switching out.
Detailed Effect
After switching out for the first time in battle (not due to fainting), a
Palafin
with the ability switches to its Hero Form until the end of battle.
This includes through the use of moves or items that switch the user out, such as Baton Pass, U-turn, Flip Turn, the Eject Button
and moves used by opposing Pokémon that force it to switch, such as Whirlwind, Roar, and Dragon Tail.
If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.
Gastro Acid, Worry Seed, and Simple Beam fail if the target has the ability Zero to Hero.
Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero.
Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver.
Zero to Hero cannot be replaced by Mummy or Lingering Aroma, suppressed by Neutralizing Gas, or traded by Wandering Spirit.
This includes through the use of moves or items that switch the user out, such as Baton Pass, U-turn, Flip Turn, the Eject Button
If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.
Gastro Acid, Worry Seed, and Simple Beam fail if the target has the ability Zero to Hero.
Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero.
Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver.
Zero to Hero cannot be replaced by Mummy or Lingering Aroma, suppressed by Neutralizing Gas, or traded by Wandering Spirit.
Description
SV | The Pokémon transforms into its Hero Form when it switches out. |
Pokémon with this ability