#0299
Gen 3Types
Appearance
Category | ![]() | Compass Pokémon |
---|---|---|
Color | ![]() | Gray |
Height | ![]() | 1m / 3'3" |
Weight | ![]() | 97kg / 213.85lbs |
Shape
Footprint
Cry
Size Comparison
Trainer1.8m
Pokémon1m

Regional Pokédex Numbers
HoennHoennExtended SinnohNew UnovaCoastal KalosComplete AlolaAkalaComplete AlolaAkalaHisuiKitakami
#60
RS
E
#61
ORAS
#155
PL
#164
B2W2
#93
XY
#198
SM
#125
SM
#254
USUM
#155
USUM
#190
LA
#107
TM
Training
Base Friendship (Gen 3-7) | 70 |
---|---|
Base Friendship (Gen 8+) | 50 |
Base Experience | 75 |
Catch Rate | 255 |
Leveling Rate | Medium Fast |
Experience to 100 | 1,000,000 |
EV Yield: 1
HP0
ATK0
DEF1
SP.ATK0
SP.DEF0
SPE0
Abilities
PRIMARY | Sturdy | Prevents being KOed from full
HP
|
---|---|---|
SECONDARY | Magnet Pull | Prevents
|
HIDDEN | Sand Force |
Base Stats
![]() | HP | 30 | 170 - 264 | |
---|---|---|---|---|
![]() | Attack | 45 | 85 - 207 | |
![]() | Defense | 135 | 247 - 405 | |
![]() | Special Attack | 45 | 85 - 207 | |
![]() | Special Defense | 90 | 166 - 306 | |
![]() | Speed | 30 | 58 - 174 | |
Total | 375 | min - max | ||
Lvl. 100 range |
- Minimum values assume 0 IV, 0 EV and a hindering nature (→ -10%)- Maximum values assume 31 IV (→ +31), 252 EV (→ +63) and a helpful nature (→ +10%)
Evolutions
🡺
PokéDex Descriptions
HG SS | If two of these meet, they cannot get too close because their noses repel each other. |
UM | It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close. |
US | It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second. |
M | It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself. |
E | Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons. |
B2 W2 X | Its magnetic nose always faces north and draws iron objects to its body to protect itself better. |
FR LG | Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings. |
Y | Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings. |
D P | Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north. |
S | NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year. |
R | NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another. |
AS | Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year. |
OR | Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another. |
LA | Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses. |
S | The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey. |
PL B W | When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body. |
Pokémon Cries
First introduced in | Form Name | Cry |
---|---|---|
RS | Normal Form | |
XY | Normal Form |