#0027
Gen 1Types
Appearance
Category | ![]() | Mouse Pokémon |
---|---|---|
Color | ![]() | Yellow |
Height | ![]() | 0.6m / 1'12" |
Weight | ![]() | 12kg / 26.46lbs |
Shape
Footprint
Cry
Size Comparison
Trainer1.8m
Pokémon0.6m

Regional Pokédex Numbers
KantoKantoNew PokédexJohtoHoennHoennNew UnovaMountain KalosComplete AlolaUla'ulaComplete AlolaThe Isle of ArmorKitakamiBlueberry
#27
RB
Y
FRLG
#27
LGPLGE
#48
GS
C
#48
HGSS
#112
RS
E
#117
ORAS
#113
B2W2
#97
XY
#251
SM
#123
SM
#328
USUM
#168
IoA
#116
TM
#155
ID
Training
Base Friendship (Gen 3-7) | 70 |
---|---|
Base Friendship (Gen 8+) | 50 |
Base Experience | 60 |
Catch Rate | 255 |
Leveling Rate | Medium Fast |
Experience to 100 | 1,000,000 |
EV Yield: 1
HP0
ATK0
DEF1
SP.ATK0
SP.DEF0
SPE0
Abilities
PRIMARY | Sand Veil | Increases
evasion
|
---|---|---|
HIDDEN | Sand Rush | Doubles
Speed
|
Base Stats
![]() | HP | 50 | 210 - 304 | |
---|---|---|---|---|
![]() | Attack | 75 | 139 - 273 | |
![]() | Defense | 85 | 157 - 295 | |
![]() | Special Attack | 20 | 40 - 152 | |
![]() | Special Defense | 30 | 58 - 174 | |
![]() | Speed | 40 | 76 - 196 | |
Total | 300 | min - max | ||
Lvl. 100 range |
- Minimum values assume 0 IV, 0 EV and a hindering nature (→ -10%)- Maximum values assume 31 IV (→ +31), 252 EV (→ +63) and a helpful nature (→ +10%)
Evolutions
PokéDex Descriptions
SS S Y | Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball. |
R B | Burrows deep underground in arid locations far from water. It only emerges to hunt for food. |
LG | Burrows deep underground in arid locations far from water. It only emerges to hunt for prey. |
G | If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing. |
HG | If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing. |
FR X | It burrows and lives underground. If threatened, it curls itself up into a ball for protection. |
SH | It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging. |
S | It can roll its body into a ball. It moves through the desert by rolling at high speeds. |
B2 W2 | It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks. |
US | It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach. |
SW | It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body. |
C | It prefers dry, sandy places because it uses the sand to protect itself when threatened. |
M | It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon. |
Y LGP LGE | Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew. |
S | SANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep. |
R | SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from its enemies. |
AS | Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep. |
OR | Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies. |
D P PL B W | To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall. |
E | When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert. |
UM | When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out. |
Pokémon Cries
First introduced in | Form Name | Cry |
---|---|---|
RB | Normal Form | |
STA | Normal Form | |
XY | Normal Form |