Key to Room 2
Generation
Generation III
Category
Key Items
Consumable
Yes
Holdable
No
Field Use
Yes
Battle Use
No
Description
A key that opens the door to Room 2 in the Abandoned Ship or Sea Mauville.
| Generation | Version | |
|---|---|---|
| Generation III | ||
| Generation VI | ORAS | |
| Generation VII |
Effects
Field
Unlock
Gen III+
Unlocks Room 2 in the Abandoned Ship or Sea Mauville and is consumed on use.
Flavor Texts
E
RS
A key that opens a door inside the Abandoned Ship.
FRLG
A key that opens the door to Room 2 inside the Abandoned Ship. It is old and looks easily broken.
ORAS
SM
USUM
A key that opens a door inside Sea Mauville.
Notes
Known as the Rm. 2 Key in Generation III.
Acquisitions
| Versions | Method | Location | |||
|---|---|---|---|---|---|
E R S | () | Abandoned Ship Room 3 | |||
AS OR | () | Sea Mauville Room 1 |
Sprites
FRLG
Other Languages
(Used in Generation III)